Player Matchup

Cthulhu
Cthulhu
SneakyPete85
Cthulhu
Level 53
God Stats
17W - 25L
1,500 SR
Queue Stats
159W - 182L
1,251 Elo+
Solo
Mulan
Mulan
Spellshards
Mulan
Level 124
God Stats
6W - 4L
1,622 SR
Queue Stats
68W - 63L
1,515 Elo+
Solo
Nox
Nox
WutFacexd
Nox
Level 12
God Stats
4W - 3L
1,313 SR
Queue Stats
44W - 41L
1,508 Elo+
Solo
Neith
Neith
soulent
Neith
Level 100
God Stats
9W - 6L
1,553 SR
Queue Stats
54W - 59L
1,521 Elo+
Solo
Janus
Janus
x_PhilOzoF_x
Janus
Level 159
God Stats
8W - 18L
1,351 SR
Queue Stats
198W - 202L
1,488 Elo+
Solo
Team Averages
Level 90
1,468 SR
1,457 Elo+

VS

Team Averages
Level 84
1,468 SR
1,415 Elo+
Kukulkan
Kukulkan
Alertas
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,260 Elo+
Solo
Ah Puch
Ah Puch
Imcold
Ah Puch
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,375 Elo+
Party 1
Sylvanus
Sylvanus
MaranorM
Sylvanus
Level 40
God Stats
4W - 8L
1,458 SR
Queue Stats
8W - 10L
1,438 Elo+
Party 1
Cernunnos
Cernunnos
Voxlette
Cernunnos
Level 87
God Stats
0W - 1L
1,330 SR
Queue Stats
17W - 20L
1,466 Elo+
Party 1
Thor
Thor
andigo99
Thor
Level 153
God Stats
1W - 5L
1,552 SR
Queue Stats
179W - 164L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SneakyPete85
Cthulhu
18
2 / 2 / 17
11,304
754
8,354
15,633
16,767
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 3 / 15
12,457
830
19,115
22,766
21,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 1 / 7
13,465
898
19,401
14,170
7,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
soulent
Neith
20
5 / 1 / 10
12,403
827
18,922
13,409
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
1 / 2 / 10
11,168
745
9,915
9,574
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alertas
Kukulkan
16
2 / 6 / 1
10,002
667
10,419
16,101
7,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Imcold
Ah Puch
18
2 / 6 / 4
10,392
693
15,475
19,282
8,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
MaranorM
Sylvanus
16
0 / 4 / 2
10,219
681
5,817
19,228
22,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Voxlette
Cernunnos
16
2 / 6 / 3
10,145
676
7,198
18,694
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thor
17
3 / 4 / 3
10,635
709
13,398
13,764
6,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
22
26
Kills
9
9
Deaths
26
59
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alertas
Kukulkan
2
6
1
0.42
L
Ah Puch
Imcold
Ah Puch
2
6
4
0.67
L
Sylvanus
MaranorM
Sylvanus
0
4
2
0.25
W
Cthulhu
SneakyPete85
Cthulhu
2
2
17
5.25
W
7
3
15
4.83
L
Cernunnos
Voxlette
Cernunnos
2
6
3
0.58
W
11
1
7
14.5
L
Thor
3
4
3
1.13
W
Neith
soulent
Neith
5
1
10
10
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,707
Damage
52,307
75,552
Taken
87,069
56,694
Mitigated
55,855
19,909
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alertas
Kukulkan
10,419
1,157
0
203
16,101
7,512
432
7,737
8,175
27,641
0
L
Ah Puch
Imcold
Ah Puch
15,475
1,413
0
3,274
19,282
8,794
492
5,934
13,068
50,919
0
L
Sylvanus
MaranorM
Sylvanus
5,817
1,501
5,471
6,456
19,228
22,259
210
11,342
7,429
14,856
0
W
Cthulhu
SneakyPete85
Cthulhu
8,354
355
1,042
3,846
15,633
16,767
630
7,520
8,113
20,692
0
W
19,115
1,725
0
8,017
22,766
21,339
885
6,838
15,928
0
45,967
L
Cernunnos
Voxlette
Cernunnos
7,198
2,171
0
2,837
18,694
10,391
432
7,435
10,979
0
37,744
W
19,401
625
0
1,719
14,170
7,506
516
7,027
7,143
61,208
0
L
Thor
13,398
3,553
0
1,570
13,764
6,899
0
4,547
9,217
0
39,062
W
Neith
soulent
Neith
18,922
6,062
0
3,754
13,409
7,246
5,560
6,111
7,298
0
62,941
W
9,915
460
0
1,531
9,574
3,836
2,827
4,215
5,359
43,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,797
Gold Earned
51,393
345
Minions Killed
271
0
Camps Cleared
0
1,577,859
Distance Traveled
1,288,090
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,002
667
50
3
0
283,290
0
L
Ah Puch
10,392
693
71
5
0
270,116
3
L
Sylvanus
10,219
681
22
1
0
267,619
0
W
Cthulhu
11,304
754
28
2
0
292,337
0
W
Mulan
12,457
830
45
3
0
332,141
5
L
Cernunnos
10,145
676
61
4
0
267,726
3
W
Nox
13,465
898
96
6
0
357,880
3
L
Thor
10,635
709
67
4
0
199,339
1
W
Neith
12,403
827
94
6
0
303,102
2
W
Janus
11,168
745
82
5
0
292,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role