Player Matchup

Horus
Horus
 
Horus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
alcohmist
He Bo
Level 140
God Stats
6W - 10L
1,413 SR
Queue Stats
416W - 401L
1,521 Elo+
Party 2
Tyr
Tyr
elBelcebuu
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,646 Elo+
Solo
Neith
Neith
litledre
Neith
Level 116
God Stats
9W - 9L
1,533 SR
Queue Stats
229W - 260L
1,432 Elo+
Solo
Izanami
Izanami
navster10
Izanami
Level 83
God Stats
17W - 17L
1,638 SR
Queue Stats
158W - 130L
1,583 Elo+
Party 2
Team Averages
Level 120
1,517 SR
1,536 Elo+

VS

Team Averages
Level 115
1,508 SR
1,486 Elo+
Medusa
Medusa
ICECAC
Medusa
Level 87
God Stats
18W - 13L
1,486 SR
Queue Stats
163W - 184L
1,468 Elo+
Party 3
Horus
Horus
Nosoku
Horus
Level 124
God Stats
112W - 124L
1,578 SR
Queue Stats
1,069W - 1,023L
1,563 Elo+
Party 1
Mulan
Mulan
TheOneTrueGuubis
Mulan
Level 129
God Stats
7W - 4L
1,740 SR
Queue Stats
80W - 75L
1,468 Elo+
Party 3
Anubis
Anubis
ZenMartian
Anubis
Level 160
God Stats
1W - 5L
1,258 SR
Queue Stats
535W - 564L
1,410 Elo+
Solo
Ymir
Ymir
xDiertay11
Ymir
Level 77
God Stats
15W - 18L
1,479 SR
Queue Stats
47W - 37L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 1 / 5
4,989
499
3,875
10,209
7,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
alcohmist
He Bo
8
0 / 2 / 3
4,950
495
2,023
5,393
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,628
463
1,038
6,865
2,422
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
litledre
Neith
9
5 / 2 / 2
5,859
586
7,466
8,986
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
navster10
Izanami
10
3 / 1 / 1
5,664
566
2,380
5,651
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ICECAC
Medusa
9
2 / 3 / 1
5,547
555
7,708
7,264
1,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Nosoku
Horus
12
3 / 0 / 0
6,698
670
6,056
4,370
2,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 1 / 2
5,707
571
3,643
5,276
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
ZenMartian
Anubis
10
1 / 3 / 1
5,628
563
2,356
4,453
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 2 / 0
5,211
521
2,258
8,778
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
9
Kills
9
9
Deaths
9
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
5
3.5
W
Medusa
ICECAC
Medusa
2
3
1
0.83
W
Horus
Nosoku
Horus
3
0
0
3
W
2
1
2
3
W
Anubis
ZenMartian
Anubis
1
3
1
0.5
L
He Bo
alcohmist
He Bo
0
2
3
0.75
L
0
3
0
0
L
Neith
litledre
Neith
5
2
2
3
L
Izanami
navster10
Izanami
3
1
1
3.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,782
Damage
22,021
37,104
Taken
30,141
16,339
Mitigated
12,503
15,329
Healing
7,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,875
1,773
868
4,316
10,209
7,297
0
2,149
8,000
0
20,930
W
Medusa
ICECAC
Medusa
7,708
2,901
0
500
7,264
1,732
0
450
6,767
0
31,877
W
Horus
Nosoku
Horus
6,056
2,193
0
1,900
4,370
2,421
0
0
4,276
0
48,494
W
3,643
890
0
2,590
5,276
2,175
0
239
4,986
0
28,227
W
Anubis
ZenMartian
Anubis
2,356
288
0
79
4,453
2,048
0
911
3,513
31,451
0
L
He Bo
alcohmist
He Bo
2,023
213
0
1,996
5,393
1,573
0
719
4,632
26,879
0
L
1,038
22
0
2,109
6,865
2,422
0
0
6,865
0
21,131
L
Neith
litledre
Neith
7,466
3,740
361
3,840
8,986
3,122
0
838
8,122
0
27,067
L
Izanami
navster10
Izanami
2,380
1,059
0
1,839
5,651
1,925
0
724
4,871
0
37,218
W
2,258
562
301
2,324
8,778
4,127
182
423
8,130
13,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,090
Gold Earned
28,791
219
Minions Killed
289
0
Camps Cleared
0
840,366
Distance Traveled
961,464
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,989
499
23
2
0
195,491
2
W
Medusa
5,547
555
53
5
0
194,412
0
W
Horus
6,698
670
94
9
0
198,941
0
W
Mulan
5,707
571
48
5
0
212,142
0
W
Anubis
5,628
563
72
7
0
166,357
5
L
He Bo
4,950
495
55
6
0
203,149
3
L
Tyr
4,628
463
40
4
0
130,022
1
L
Neith
5,859
586
38
4
0
157,683
2
L
Izanami
5,664
566
63
6
0
154,021
4
W
Ymir
5,211
521
22
2
0
189,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role