Player Matchup

Sobek
Sobek
Codys true file
Sobek
Level 99
God Stats
3W - 3L
1,704 SR
Queue Stats
121W - 127L
1,294 Elo+
Party 1
Izanami
Izanami
FrostyIsNear
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 1
Lancelot
Lancelot
ItzDedro
Lancelot
Level 106
God Stats
2W - 9L
1,283 SR
Queue Stats
270W - 293L
1,375 Elo+
Party 1
Shiva
Shiva
KaiTheImpaler
Shiva
Level 84
God Stats
14W - 17L
1,500 SR
Queue Stats
21W - 40L
1,064 Elo+
Solo
He Bo
He Bo
Vile_Twin
He Bo
Level 104
God Stats
2W - 4L
1,383 SR
Queue Stats
504W - 472L
1,406 Elo+
Solo
Team Averages
Level 80
1,474 SR
1,270 Elo+

VS

Team Averages
Level 85
1,496 SR
1,409 Elo+
Bacchus
Bacchus
CAW_187_
Bacchus
Level 124
God Stats
6W - 6L
1,697 SR
Queue Stats
47W - 55L
1,470 Elo+
Solo
Scylla
Scylla
Ignat345
Scylla
Level 28
God Stats
14W - 11L
1,564 SR
Queue Stats
82W - 107L
1,338 Elo+
Party 2
Neith
Neith
Muse_25
Neith
Level 104
God Stats
20W - 15L
1,472 SR
Queue Stats
25W - 26L
1,393 Elo+
Solo
Bellona
Bellona
SPKartmen
Bellona
Level 67
God Stats
13W - 11L
1,497 SR
Queue Stats
301W - 364L
1,453 Elo+
Party 2
Mercury
Mercury
Seely16
Mercury
Level 103
God Stats
1W - 0L
1,249 SR
Queue Stats
100W - 99L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,532
408
3,622
13,865
10,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
FrostyIsNear
Izanami
11
0 / 2 / 0
6,229
389
2,422
7,202
2,443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
ItzDedro
Lancelot
13
4 / 1 / 1
8,286
518
10,478
10,264
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 0
7,035
440
6,433
13,036
7,456
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
Vile_Twin
He Bo
12
0 / 5 / 2
7,059
441
2,241
10,939
4,710
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CAW_187_
Bacchus
12
2 / 0 / 5
8,189
512
6,769
8,571
10,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Ignat345
Scylla
15
4 / 2 / 0
8,461
529
4,376
4,484
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Muse_25
Neith
15
2 / 0 / 3
8,878
555
7,027
6,912
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
SPKartmen
Bellona
16
5 / 2 / 0
9,716
607
13,706
14,961
16,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Seely16
Mercury
13
2 / 2 / 3
7,689
481
4,532
12,310
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
15
15
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CAW_187_
Bacchus
2
0
5
4.5
L
0
3
2
0.33
L
Izanami
FrostyIsNear
Izanami
0
2
0
0
W
Scylla
Ignat345
Scylla
4
2
0
2
L
Lancelot
ItzDedro
Lancelot
4
1
1
4.5
L
2
4
0
0.5
W
Neith
Muse_25
Neith
2
0
3
3.5
W
Bellona
SPKartmen
Bellona
5
2
0
2.5
W
Mercury
Seely16
Mercury
2
2
3
1.75
L
He Bo
Vile_Twin
He Bo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,196
Damage
36,410
55,306
Taken
47,238
30,258
Mitigated
36,640
17,082
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CAW_187_
Bacchus
6,769
635
0
2,589
8,571
10,262
0
1,538
7,033
26,732
0
L
3,622
331
2,221
4,778
13,865
10,554
0
2,930
10,935
15,588
0
L
Izanami
FrostyIsNear
Izanami
2,422
1,754
0
1,566
7,202
2,443
0
755
6,447
0
38,093
W
Scylla
Ignat345
Scylla
4,376
405
0
110
4,484
1,844
915
1,546
2,938
56,319
0
L
Lancelot
ItzDedro
Lancelot
10,478
2,760
0
4,032
10,264
5,095
0
2,184
8,080
0
69,270
L
6,433
1,986
86
1,418
13,036
7,456
0
156
12,880
0
38,323
W
Neith
Muse_25
Neith
7,027
3,104
0
3,570
6,912
3,738
1,792
586
6,326
0
84,759
W
Bellona
SPKartmen
Bellona
13,706
6,150
0
5,849
14,961
16,040
530
844
14,117
0
82,559
W
Mercury
Seely16
Mercury
4,532
2,175
0
5,582
12,310
4,756
225
1,349
10,961
0
48,036
L
He Bo
Vile_Twin
He Bo
2,241
507
0
2,981
10,939
4,710
775
5,120
5,819
44,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
42,933
331
Minions Killed
533
0
Camps Cleared
0
1,459,557
Distance Traveled
1,385,407
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,189
512
50
3
0
331,280
1
L
Sobek
6,532
408
23
1
0
301,776
1
L
Izanami
6,229
389
76
5
0
257,408
0
W
Scylla
8,461
529
106
7
0
248,686
0
L
Lancelot
8,286
518
107
7
0
348,593
0
L
Shiva
7,035
440
45
3
0
289,016
0
W
Neith
8,878
555
124
8
0
235,676
0
W
Bellona
9,716
607
159
10
0
265,915
2
W
Mercury
7,689
481
94
6
0
303,850
3
L
He Bo
7,059
441
80
5
0
262,764
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role