Player Matchup

Fafnir
Fafnir
Diamond III
Respecks
Fafnir
Diamond III
Level 142
God Stats
9W - 10L
1,551 SR
Queue Stats
642W - 632L
2,254 MMR
Solo
Ah Puch
Ah Puch
Diamond I
Stormagggedddon
Ah Puch
Diamond I
Level 159
God Stats
5W - 2L
1,826 SR
Queue Stats
129W - 118L
2,410 MMR
Solo
Skadi
Skadi
Diamond III
VenenusDogs
Skadi
Diamond III
Level 61
God Stats
2W - 0L
1,885 SR
Queue Stats
67W - 49L
2,326 MMR
Party 1
Thor
Thor
Masters
gumboooo
Thor
Masters
Level 145
God Stats
4W - 1L
1,538 SR
Queue Stats
503W - 496L
2,146 MMR
Party 1
Shiva
Shiva
Masters
xNMRx
Shiva
Masters
Level 142
God Stats
6W - 4L
1,772 SR
Queue Stats
592W - 579L
2,641 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,714 SR
2,355 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,607 SR
2,169 MMR
Bellona
Bellona
Masters
 
Bellona
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Diamond III
MrElusive
Kali
Diamond III
Level 143
God Stats
12W - 10L
1,663 SR
Queue Stats
187W - 177L
2,253 MMR
Solo
Janus
Janus
Masters
Stages
Janus
Masters
Level 156
God Stats
35W - 39L
1,606 SR
Queue Stats
448W - 415L
2,504 MMR
Party 2
Chernobog
Chernobog
Diamond III
Tobbynisms
Chernobog
Diamond III
Level 107
God Stats
1W - 2L
1,643 SR
Queue Stats
82W - 60L
2,372 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
danivill
Kuzenbo
Diamond III
Level 160
God Stats
27W - 28L
1,622 SR
Queue Stats
444W - 436L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Respecks
Fafnir
18
2 / 1 / 13
14,031
561
11,590
32,713
38,849
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
2 / 3 / 12
13,308
532
25,137
22,759
13,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
7 / 2 / 7
15,174
607
25,684
27,119
22,632
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
20
6 / 5 / 5
14,799
592
15,458
25,163
14,519
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
xNMRx
Shiva
20
4 / 1 / 9
15,215
609
35,386
30,273
32,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
KhepriRavanaLancelotCabrakan

VS

Bans
NemesisRatatoskrUllrDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
5 / 4 / 1
12,442
498
25,260
37,682
51,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
18
3 / 4 / 0
11,869
475
9,159
29,961
16,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Stages
Janus
20
3 / 2 / 6
12,478
499
24,007
20,869
11,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Tobbynisms
Chernobog
19
0 / 5 / 5
12,107
484
14,447
26,298
13,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
danivill
Kuzenbo
16
0 / 6 / 6
9,509
380
15,771
30,547
47,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
21
Kills
11
12
Deaths
21
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
4
1
1.38
L
Kali
3
4
0
0.75
W
Fafnir
Respecks
Fafnir
2
1
13
8.5
L
Janus
Stages
Janus
3
2
6
3
W
2
3
12
2.67
L
Chernobog
Tobbynisms
Chernobog
0
5
5
0.5
W
7
2
7
5.25
L
Kuzenbo
danivill
Kuzenbo
0
6
6
0.5
W
Thor
6
5
5
1.7
W
Shiva
xNMRx
Shiva
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,255
Damage
88,644
138,027
Taken
145,357
121,817
Mitigated
140,296
60,892
Healing
33,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
25,260
7,254
0
12,642
37,682
51,133
0
7,610
30,072
0
118,232
L
Kali
9,159
3,928
0
5,258
29,961
16,136
0
5,666
24,295
0
110,237
W
Fafnir
Respecks
Fafnir
11,590
2,206
0
15,547
32,713
38,849
993
13,027
19,686
43,008
0
L
Janus
Stages
Janus
24,007
807
117
3,079
20,869
11,564
0
7,007
13,862
156,178
0
W
25,137
1,122
0
10,078
22,759
13,066
1,288
10,440
12,319
136,553
0
L
Chernobog
Tobbynisms
Chernobog
14,447
10,081
0
7,560
26,298
13,657
0
4,864
21,434
0
118,975
W
25,684
12,874
0
12,010
27,119
22,632
7,780
9,414
17,705
0
191,147
L
Kuzenbo
danivill
Kuzenbo
15,771
3,754
532
4,424
30,547
47,806
0
11,580
18,967
39,317
0
W
Thor
15,458
5,307
0
3,927
25,163
14,519
1,438
6,923
18,240
0
158,130
W
Shiva
xNMRx
Shiva
35,386
8,328
3,477
15,853
30,273
32,751
394
3,179
26,450
0
136,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,527
Gold Earned
58,405
894
Minions Killed
806
0
Camps Cleared
0
2,382,706
Distance Traveled
2,456,596
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,442
498
171
7
0
461,364
5
L
Kali
11,869
475
152
6
0
546,100
4
W
Fafnir
14,031
561
28
1
0
478,031
10
L
Janus
12,478
499
241
10
0
502,007
4
W
Ah Puch
13,308
532
198
8
0
473,331
1
L
Chernobog
12,107
484
203
8
0
453,736
0
W
Skadi
15,174
607
244
10
0
431,774
9
L
Kuzenbo
9,509
380
39
2
0
493,389
7
W
Thor
14,799
592
209
8
0
492,231
4
W
Shiva
15,215
609
215
9
0
507,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role