Player Matchup

Neith
Neith
DrDoofensmurf
Neith
Level 18
God Stats
7W - 1L
1,500 SR
Queue Stats
28W - 8L
1,737 Elo+
Party 1
Atlas
Atlas
FruitloopsTTV
Atlas
Level 128
God Stats
5W - 5L
1,655 SR
Queue Stats
294W - 173L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
HaruMamoru
Baron Samedi
Level 113
God Stats
22W - 9L
1,794 SR
Queue Stats
109W - 99L
1,503 Elo+
Party 3
Sun Wukong
Sun Wukong
MonkeyRedSuji7
Sun Wukong
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 67L
1,440 Elo+
Party 3
Awilix
Awilix
yessiritscash
Awilix
Level 142
God Stats
11W - 4L
1,816 SR
Queue Stats
146W - 101L
1,675 Elo+
Party 1
Team Averages
Level 105
1,653 SR
1,604 Elo+

VS

Team Averages
Level 97
1,488 SR
1,502 Elo+
Cupid
Cupid
El_Compu
Cupid
Level 158
God Stats
10W - 10L
1,536 SR
Queue Stats
164W - 148L
1,484 Elo+
Solo
Achilles
Achilles
MariusHelbo
Achilles
Level 66
God Stats
2W - 7L
1,500 SR
Queue Stats
122W - 129L
1,489 Elo+
Solo
Tiamat
Tiamat
SaucyKai--
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,599 Elo+
Party 2
Aphrodite
Aphrodite
Slimciack
Aphrodite
Level 100
God Stats
139W - 147L
1,485 SR
Queue Stats
352W - 340L
1,399 Elo+
Solo
Serqet
Serqet
Soldbymagic
Serqet
Level 157
God Stats
0W - 2L
1,420 SR
Queue Stats
45W - 36L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 10
14,324
623
36,535
16,796
10,224
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 0 / 22
11,768
512
13,126
22,955
33,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
HaruMamoru
Baron Samedi
17
6 / 0 / 12
11,931
519
13,877
11,032
6,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
MonkeyRedSuji7
Sun Wukong
18
3 / 0 / 10
12,944
563
13,350
20,159
16,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
16 / 3 / 12
13,994
608
27,409
27,242
16,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
El_Compu
Cupid
17
1 / 7 / 0
10,166
442
11,252
23,182
8,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
MariusHelbo
Achilles
12
0 / 9 / 1
8,420
366
13,170
29,317
33,115
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
SaucyKai--
Tiamat
13
1 / 9 / 1
8,796
382
11,755
20,525
11,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Slimciack
Aphrodite
13
0 / 7 / 3
8,859
385
4,922
26,815
16,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
12
1 / 9 / 1
8,259
359
5,468
26,483
9,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
9
41
Kills
3
3
Deaths
41
66
Assists
6
Player
Kills
Deaths
Assists
KDA
W
12
0
10
17
L
Cupid
El_Compu
Cupid
1
7
0
0.14
W
4
0
22
15
W
Baron Samedi
HaruMamoru
Baron Samedi
6
0
12
12
L
Achilles
MariusHelbo
Achilles
0
9
1
0.06
W
Sun Wukong
MonkeyRedSuji7
Sun Wukong
3
0
10
8
L
Tiamat
SaucyKai--
Tiamat
1
9
1
0.17
L
Aphrodite
Slimciack
Aphrodite
0
7
3
0.21
L
Serqet
1
9
1
0.17
W
16
3
12
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,297
Damage
46,567
98,184
Taken
126,322
82,917
Mitigated
79,158
42,419
Healing
23,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,535
20,470
0
10,211
16,796
10,224
11,698
3,159
12,965
0
159,082
L
Cupid
El_Compu
Cupid
11,252
4,214
494
4,723
23,182
8,803
0
3,208
19,974
0
86,616
W
13,126
4,798
480
7,642
22,955
33,794
148
4,245
17,630
43,849
0
W
Baron Samedi
HaruMamoru
Baron Samedi
13,877
890
3,353
3,761
11,032
6,362
615
3,335
7,697
63,800
0
L
Achilles
MariusHelbo
Achilles
13,170
2,158
0
2,719
29,317
33,115
0
4,144
25,173
0
54,936
W
Sun Wukong
MonkeyRedSuji7
Sun Wukong
13,350
2,270
0
12,163
20,159
16,131
1,562
2,898
17,261
0
102,869
L
Tiamat
SaucyKai--
Tiamat
11,755
808
0
1,389
20,525
11,211
0
5,954
14,571
45,460
0
L
Aphrodite
Slimciack
Aphrodite
4,922
168
3,346
6,000
26,815
16,271
0
6,321
20,494
46,453
0
L
Serqet
5,468
723
0
4,530
26,483
9,758
0
7,376
19,107
0
49,260
W
27,409
11,169
0
4,809
27,242
16,406
1,683
5,248
21,324
0
129,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,961
Gold Earned
44,500
659
Minions Killed
415
0
Camps Cleared
0
2,253,227
Distance Traveled
1,847,972
30
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,324
623
208
9
0
397,354
5
L
Cupid
10,166
442
123
5
0
367,196
4
W
Atlas
11,768
512
54
2
0
467,638
10
W
Baron Samedi
11,931
519
81
4
0
447,583
7
L
Achilles
8,420
366
86
4
0
396,131
0
W
Sun Wukong
12,944
563
165
7
0
423,128
4
L
Tiamat
8,796
382
86
4
0
329,999
0
L
Aphrodite
8,859
385
51
2
0
378,402
2
L
Serqet
8,259
359
69
3
0
376,244
3
W
Awilix
13,994
608
151
7
0
517,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role