Player Matchup

Sobek
Sobek
Bronze II
 
Sobek
Bronze II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Bafghty
Hun Batz
Silver IV
Level 120
God Stats
2W - 2L
1,737 SR
Queue Stats
20W - 30L
999 MMR
Party 2
Ares
Ares
Silver IV
Murgo
Ares
Silver IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
949 MMR
Party 2
Yu Huang
Yu Huang
Silver I
Todlex
Yu Huang
Silver I
Level 149
God Stats
2W - 1L
1,494 SR
Queue Stats
75W - 92L
1,133 MMR
Solo
Cupid
Cupid
Silver II
smitearian91
Cupid
Silver II
Level 69
God Stats
17W - 12L
1,704 SR
Queue Stats
76W - 83L
1,002 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,587 SR
1,117 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,538 SR
1,280 MMR
Janus
Janus
Silver V
 
Janus
Silver V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
covy
Skadi
Silver II
Level 118
God Stats
8W - 3L
1,658 SR
Queue Stats
209W - 217L
988 MMR
Party 1
Sylvanus
Sylvanus
Silver III
oMonstaah
Sylvanus
Silver III
Level 101
God Stats
9W - 12L
1,531 SR
Queue Stats
392W - 404L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 4 / 1
6,524
435
5,310
12,868
7,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Bafghty
Hun Batz
10
1 / 2 / 2
6,232
415
5,213
10,488
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Murgo
Ares
9
0 / 6 / 4
6,023
402
5,427
15,229
10,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
Todlex
Yu Huang
11
2 / 3 / 1
6,858
457
6,194
8,583
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 6 / 1
6,079
405
5,411
10,833
3,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabMercuryKhepriNemesisMulan

VS

Bans
KaliApolloLancelotBakasuraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 0 / 6
8,771
585
6,628
6,215
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
 
Ravana
14
5 / 0 / 6
8,570
571
7,197
6,229
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
 
Cerberus
11
2 / 4 / 11
7,911
527
6,439
16,541
14,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
covy
Skadi
15
8 / 0 / 3
9,369
625
9,942
9,578
3,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
oMonstaah
Sylvanus
14
4 / 2 / 0
8,960
597
9,891
10,306
6,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
5
Kills
21
21
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
1
0.63
W
Janus
 
Janus
2
0
6
5
W
Ravana
 
Ravana
5
0
6
8
W
Cerberus
 
Cerberus
2
4
11
1.88
L
Hun Batz
Bafghty
Hun Batz
1
2
2
1
L
Ares
Murgo
Ares
0
6
4
0.33
L
Yu Huang
Todlex
Yu Huang
2
3
1
0.83
W
Skadi
covy
Skadi
8
0
3
9.5
W
Sylvanus
oMonstaah
Sylvanus
4
2
0
2
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,555
Damage
40,097
58,001
Taken
48,869
27,971
Mitigated
31,188
11,750
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,310
242
0
3,424
12,868
7,935
0
6,533
6,335
29,216
0
W
Janus
 
Janus
6,628
607
0
1,545
6,215
2,529
0
3,104
2,855
78,994
0
W
Ravana
 
Ravana
7,197
1,504
0
3,258
6,229
3,153
0
1,968
4,010
0
56,940
W
Cerberus
 
Cerberus
6,439
480
436
4,041
16,541
14,725
0
5,534
10,455
21,982
0
L
Hun Batz
Bafghty
Hun Batz
5,213
1,132
0
3,041
10,488
3,344
0
3,010
7,478
0
39,606
L
Ares
Murgo
Ares
5,427
554
0
1,402
15,229
10,391
0
6,075
9,154
21,084
0
L
Yu Huang
Todlex
Yu Huang
6,194
675
44
1,726
8,583
3,228
0
4,699
3,884
39,597
0
W
Skadi
covy
Skadi
9,942
5,392
0
1,050
9,578
3,827
0
1,781
7,797
0
87,259
W
Sylvanus
oMonstaah
Sylvanus
9,891
3,609
217
2,624
10,306
6,954
753
4,915
4,925
51,249
11,947
L
5,411
2,763
38
2,075
10,833
3,073
0
1,239
9,594
0
45,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
43,581
283
Minions Killed
530
0
Camps Cleared
0
1,397,331
Distance Traveled
1,486,936
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,524
435
42
3
0
290,268
5
W
Janus
8,771
585
143
10
0
309,636
8
W
Ravana
8,570
571
90
6
0
377,887
7
W
Cerberus
7,911
527
41
3
0
286,540
9
L
Hun Batz
6,232
415
68
5
0
313,110
3
L
Ares
6,023
402
25
2
0
264,025
3
L
Yu Huang
6,858
457
73
5
0
265,256
7
W
Skadi
9,369
625
139
9
0
289,122
0
W
Sylvanus
8,960
597
117
8
0
223,751
3
L
Cupid
6,079
405
75
5
0
264,672
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role