Player Matchup

Tyr
Tyr
Bronze III
Chapman-Ttv
Tyr
Bronze III
Level 82
God Stats
5W - 7L
1,316 SR
Queue Stats
95W - 116L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
IRISH-MERK19
Baron Samedi
Silver II
Level 123
God Stats
10W - 17L
1,480 SR
Queue Stats
69W - 78L
1,135 MMR
Solo
Mercury
Mercury
Silver V
NoCapFlow
Mercury
Silver V
Level 122
God Stats
0W - 6L
1,072 SR
Queue Stats
230W - 281L
543 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,289 SR
1,060 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,382 SR
910 MMR
Chaac
Chaac
Silver IV
JOTUN-DE-MIDGARD
Chaac
Silver IV
Level 66
God Stats
2W - 2L
1,230 SR
Queue Stats
54W - 62L
530 MMR
Solo
Hachiman
Hachiman
Silver II
Nomada-005
Hachiman
Silver II
Level 129
God Stats
33W - 56L
1,398 SR
Queue Stats
538W - 641L
1,202 MMR
Solo
Tiamat
Tiamat
Gold V
SMITE_Banned_11
Tiamat
Gold V
Level 81
God Stats
46W - 56L
1,519 SR
Queue Stats
777W - 952L
996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 1
11,894
743
11,179
20,489
23,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
IRISH-MERK19
Baron Samedi
15
0 / 7 / 4
9,865
617
13,085
16,690
10,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
NoCapFlow
Mercury
14
1 / 4 / 4
9,917
620
8,890
19,296
7,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ZeusBastetAtlasAresAh Muzen Cab

VS

Bans
PoseidonYmirMedusaXing TianBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 9
11,666
729
14,381
24,412
22,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hachiman
Nomada-005
Hachiman
17
7 / 1 / 9
11,998
750
17,217
14,509
7,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 0 / 13
11,282
705
17,601
11,657
10,657
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
17
17
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
L
Baron Samedi
IRISH-MERK19
Baron Samedi
0
7
4
0.29
W
7
6
9
1.92
L
Mercury
NoCapFlow
Mercury
1
4
4
0.75
W
Hachiman
Nomada-005
Hachiman
7
1
9
11.5
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
49,199
56,475
Taken
50,578
41,811
Mitigated
41,034
17,042
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,179
2,123
199
7,235
20,489
23,143
74
5,560
14,375
0
23,670
L
Baron Samedi
IRISH-MERK19
Baron Samedi
13,085
1,399
1,892
4,050
16,690
10,808
0
6,283
10,214
38,156
0
W
14,381
1,467
0
6,051
24,412
22,972
351
5,859
18,553
0
28,179
L
Mercury
NoCapFlow
Mercury
8,890
2,619
0
3,666
19,296
7,860
0
6,146
12,810
0
37,657
W
Hachiman
Nomada-005
Hachiman
17,217
8,079
0
2,880
14,509
7,405
1,665
5,123
9,386
0
53,041
W
17,601
1,411
0
1,952
11,657
10,657
779
2,589
9,068
44,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,676
Gold Earned
34,946
153
Minions Killed
163
7
Camps Cleared
6
875,242
Distance Traveled
938,500
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,894
743
40
3
1
272,712
1
L
Baron Samedi
9,865
617
60
4
0
248,170
2
W
Chaac
11,666
729
30
2
0
303,693
2
L
Mercury
9,917
620
53
3
6
354,360
4
W
Hachiman
11,998
750
71
4
1
287,450
2
W
Tiamat
11,282
705
62
4
5
347,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role