Player Matchup

Merlin
Merlin
DGT14
Merlin
Level 97
God Stats
6W - 7L
1,567 SR
Queue Stats
23W - 35L
1,412 Elo+
Solo
Chaac
Chaac
DoggishZebra
Chaac
Level 101
God Stats
3W - 0L
1,623 SR
Queue Stats
109W - 123L
1,491 Elo+
Party 1
Cerberus
Cerberus
F0rg0t3nSn1p3r
Cerberus
Level 64
God Stats
6W - 6L
1,600 SR
Queue Stats
49W - 67L
1,407 Elo+
Party 1
Team Averages
Level 87
1,597 SR
1,436 Elo+

VS

Team Averages
Level 106
1,592 SR
1,485 Elo+
Chaac
Chaac
H0rs3Guy
Chaac
Level 127
God Stats
8W - 4L
1,740 SR
Queue Stats
118W - 118L
1,607 Elo+
Solo
Mercury
Mercury
VoltzAR99
Mercury
Level 89
God Stats
60W - 62L
1,538 SR
Queue Stats
97W - 105L
1,446 Elo+
Solo
Agni
Agni
ZaproDesigns
Agni
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 126L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DGT14
Merlin
20
6 / 0 / 4
15,876
662
24,194
9,872
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 0 / 8
14,613
609
18,919
22,206
23,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
20
4 / 0 / 6
15,134
631
9,768
20,331
22,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
H0rs3Guy
Chaac
17
0 / 7 / 0
12,641
527
15,077
29,752
24,572
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
VoltzAR99
Mercury
17
0 / 3 / 0
12,169
507
9,139
18,387
7,777
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
0 / 2 / 0
13,265
553
15,981
12,743
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
12
Kills
0
0
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
DGT14
Merlin
6
0
4
8
W
2
0
8
6
W
Cerberus
4
0
6
7
L
Chaac
H0rs3Guy
Chaac
0
7
0
0
L
Mercury
VoltzAR99
Mercury
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,881
Damage
40,197
52,409
Taken
60,882
50,788
Mitigated
37,788
25,345
Healing
12,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DGT14
Merlin
24,194
886
423
3,156
9,872
5,130
867
2,764
7,108
119,866
0
W
18,919
3,096
0
10,330
22,206
23,328
676
5,749
16,457
0
57,233
W
Cerberus
9,768
289
1,690
9,746
20,331
22,330
947
8,350
11,981
54,865
0
L
Chaac
H0rs3Guy
Chaac
15,077
3,346
0
5,573
29,752
24,572
0
17,307
12,445
0
51,617
L
Mercury
VoltzAR99
Mercury
9,139
3,243
0
3,727
18,387
7,777
0
10,132
8,255
0
39,216
L
15,981
551
0
2,765
12,743
5,439
0
6,892
5,851
68,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,623
Gold Earned
38,075
359
Minions Killed
253
14
Camps Cleared
7
1,416,982
Distance Traveled
1,348,743
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,876
662
157
7
8
443,770
9
W
Chaac
14,613
609
107
4
1
476,066
1
W
Cerberus
15,134
631
95
4
5
497,146
9
L
Chaac
12,641
527
78
3
1
410,425
3
L
Mercury
12,169
507
55
2
2
519,344
4
L
Agni
13,265
553
120
5
4
418,974
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role