Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CxllingMyself
Chang'e
Level 60
God Stats
13W - 17L
1,262 SR
Queue Stats
128W - 158L
1,250 Elo+
Solo
Heimdallr
Heimdallr
ElChenkoRHR
Heimdallr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,116 Elo+
Solo
Neith
Neith
dogomast
Neith
Level 89
God Stats
1W - 1L
1,728 SR
Queue Stats
43W - 43L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
majastyyy
Baron Samedi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,344 Elo+
Solo
Team Averages
Level 91
1,498 SR
1,320 Elo+

VS

Team Averages
Level 93
1,499 SR
1,295 Elo+
Sol
Sol
DarkKingDavis
Sol
Level 158
God Stats
6W - 4L
1,520 SR
Queue Stats
94W - 103L
1,307 Elo+
Solo
Thor
Thor
DeathWish5302
Thor
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 57L
1,173 Elo+
Solo
Charybdis
Charybdis
Qwilly
Charybdis
Level 119
God Stats
10W - 13L
1,402 SR
Queue Stats
271W - 287L
1,322 Elo+
Solo
Xing Tian
Xing Tian
Starboy550
Xing Tian
Level 85
God Stats
2W - 1L
1,484 SR
Queue Stats
28W - 32L
1,338 Elo+
Solo
Skadi
Skadi
doctorreaper98
Skadi
Level 65
God Stats
20W - 14L
1,588 SR
Queue Stats
152W - 163L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 5 / 2
8,193
512
4,867
12,474
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
10
3 / 7 / 2
6,922
433
6,936
19,334
6,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
ElChenkoRHR
Heimdallr
5
0 / 6 / 1
4,910
307
371
7,456
2,340
Neith
dogomast
Neith
11
2 / 4 / 4
7,356
460
10,039
10,359
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
majastyyy
Baron Samedi
12
1 / 2 / 3
7,339
459
2,949
7,130
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 3
9,074
567
6,119
4,915
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 2 / 3
7,293
456
2,382
7,662
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Qwilly
Charybdis
12
2 / 2 / 6
7,835
490
9,596
9,270
3,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Starboy550
Xing Tian
12
3 / 2 / 6
8,274
517
6,701
14,892
12,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
11 / 4 / 7
9,131
571
12,989
11,880
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
10
Kills
22
24
Deaths
11
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
2
1
L
Chang'e
3
7
2
0.57
W
5
1
3
6.5
W
1
2
3
1.25
L
Heimdallr
ElChenkoRHR
Heimdallr
0
6
1
0.08
W
Charybdis
Qwilly
Charybdis
2
2
6
2.5
W
Xing Tian
Starboy550
Xing Tian
3
2
6
3
W
11
4
7
3.63
L
Neith
dogomast
Neith
2
4
4
1
L
Baron Samedi
majastyyy
Baron Samedi
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
37,787
56,753
Taken
48,619
22,159
Mitigated
24,776
14,817
Healing
6,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,867
1,354
0
1,202
12,474
5,341
566
1,774
10,700
0
26,492
L
Chang'e
6,936
1,284
1,974
8,197
19,334
6,397
161
5,986
13,348
37,856
0
W
6,119
2,588
0
1,627
4,915
1,794
2,716
597
4,318
56,820
0
W
2,382
656
0
169
7,662
2,528
897
175
7,487
0
25,704
L
Heimdallr
ElChenkoRHR
Heimdallr
371
252
0
0
7,456
2,340
26
648
6,530
0
2,744
W
Charybdis
Qwilly
Charybdis
9,596
6,146
0
2,404
9,270
3,413
1,424
1,703
7,567
0
65,849
W
Xing Tian
Starboy550
Xing Tian
6,701
837
0
1,448
14,892
12,449
0
4,603
10,289
30,273
0
W
12,989
7,454
0
816
11,880
4,592
0
2,807
8,296
0
53,871
L
Neith
dogomast
Neith
10,039
3,999
0
1,390
10,359
4,510
227
2,837
7,522
0
50,081
L
Baron Samedi
majastyyy
Baron Samedi
2,949
111
85
1,969
7,130
3,571
0
1,575
5,555
45,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,720
Gold Earned
41,607
257
Minions Killed
359
0
Camps Cleared
0
1,276,368
Distance Traveled
1,385,570
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,193
512
50
3
0
301,249
0
L
Chang'e
6,922
433
52
3
0
243,119
1
W
Sol
9,074
567
99
6
0
258,266
4
W
Thor
7,293
456
46
3
0
242,728
0
L
Heimdallr
4,910
307
7
0
0
229,097
3
W
Charybdis
7,835
490
103
6
0
277,952
1
W
Xing Tian
8,274
517
37
2
0
307,365
3
W
Skadi
9,131
571
74
5
0
299,259
2
L
Neith
7,356
460
77
5
0
281,929
0
L
Baron Samedi
7,339
459
71
4
0
220,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role