Player Matchup

Ah Puch
Ah Puch
FruityBoi
Ah Puch
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,369 Elo+
Party 2
Tiamat
Tiamat
Lerki
Tiamat
Level 61
God Stats
4W - 2L
1,438 SR
Queue Stats
58W - 51L
1,573 Elo+
Solo
Jormungandr
Jormungandr
PainRaivyn
Jormungandr
Level 147
God Stats
4W - 4L
1,550 SR
Queue Stats
316W - 300L
1,588 Elo+
Party 2
Bellona
Bellona
Smaschboy
Bellona
Level 20
God Stats
1W - 0L
1,681 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
ZockerSluxy
Fenrir
Level 89
God Stats
2W - 0L
1,809 SR
Queue Stats
114W - 112L
1,571 Elo+
Party 2
Team Averages
Level 68
1,596 SR
1,520 Elo+

VS

Team Averages
Level 59
1,526 SR
1,417 Elo+
Charybdis
Charybdis
 
Charybdis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Barncyao
Cthulhu
Level 16
God Stats
3W - 4L
1,639 SR
Queue Stats
6W - 15L
1,388 Elo+
Solo
Horus
Horus
Wyseri
Horus
Level 66
God Stats
0W - 1L
1,572 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1
Nu Wa
Nu Wa
je7001
Nu Wa
Level 65
God Stats
66W - 63L
1,497 SR
Queue Stats
88W - 88L
1,511 Elo+
Party 3
Serqet
Serqet
mietam
Serqet
Level 67
God Stats
1W - 4L
1,421 SR
Queue Stats
20W - 24L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FruityBoi
Ah Puch
16
4 / 1 / 6
9,487
791
13,226
5,603
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Lerki
Tiamat
16
6 / 1 / 6
9,457
788
17,333
12,930
8,639
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
PainRaivyn
Jormungandr
17
2 / 0 / 9
10,177
848
16,226
17,078
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Smaschboy
Bellona
15
1 / 2 / 11
8,770
731
6,135
11,673
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
17
2 / 2 / 3
9,997
833
8,243
14,184
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 3 / 4
7,901
658
10,336
15,592
7,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Barncyao
Cthulhu
13
0 / 3 / 5
7,605
634
8,901
16,001
8,204
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Horus
Wyseri
Horus
13
0 / 6 / 4
7,558
630
4,579
18,916
17,123
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
je7001
Nu Wa
15
4 / 1 / 2
8,628
719
14,546
11,006
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
mietam
Serqet
13
2 / 2 / 2
8,462
705
5,747
11,863
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
15
Kills
6
6
Deaths
15
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
4
0.67
L
Cthulhu
Barncyao
Cthulhu
0
3
5
0.83
W
Ah Puch
FruityBoi
Ah Puch
4
1
6
7
W
Tiamat
Lerki
Tiamat
6
1
6
9
W
Jormungandr
PainRaivyn
Jormungandr
2
0
9
6.5
W
Bellona
Smaschboy
Bellona
1
2
11
3.25
L
Horus
Wyseri
Horus
0
6
4
0.33
W
Fenrir
2
2
3
1.75
L
Nu Wa
je7001
Nu Wa
4
1
2
5
L
Serqet
mietam
Serqet
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,163
Damage
44,109
61,468
Taken
73,378
49,775
Mitigated
48,373
12,560
Healing
20,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,336
7,242
0
5,899
15,592
7,412
1,150
10,652
4,522
0
39,620
L
Cthulhu
Barncyao
Cthulhu
8,901
285
1,021
330
16,001
8,204
0
11,227
4,519
19,347
0
W
Ah Puch
FruityBoi
Ah Puch
13,226
686
0
1,813
5,603
2,269
690
2,782
2,494
31,742
0
W
Tiamat
Lerki
Tiamat
17,333
1,461
766
3,000
12,930
8,639
884
5,493
6,810
35,179
0
W
Jormungandr
PainRaivyn
Jormungandr
16,226
3,896
0
1,376
17,078
22,164
42
5,179
11,295
53,048
0
W
Bellona
Smaschboy
Bellona
6,135
1,317
0
709
11,673
9,766
1,460
4,450
6,655
0
12,389
L
Horus
Wyseri
Horus
4,579
2,082
3,781
4,153
18,916
17,123
153
9,599
9,061
0
7,819
W
Fenrir
8,243
1,218
0
4,896
14,184
6,937
2,219
4,024
9,830
0
49,772
L
Nu Wa
je7001
Nu Wa
14,546
5,874
0
2,416
11,006
4,802
270
6,633
4,207
30,350
0
L
Serqet
mietam
Serqet
5,747
875
0
2,714
11,863
10,832
0
7,379
4,284
0
13,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,888
Gold Earned
40,154
262
Minions Killed
166
0
Camps Cleared
0
1,304,488
Distance Traveled
1,081,875
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,901
658
67
6
0
191,556
1
L
Cthulhu
7,605
634
25
2
0
225,730
0
W
Ah Puch
9,487
791
48
4
0
209,767
0
W
Tiamat
9,457
788
40
3
0
263,462
2
W
Jormungandr
10,177
848
77
6
0
299,225
3
W
Bellona
8,770
731
11
1
0
251,374
0
L
Horus
7,558
630
6
1
0
209,553
0
W
Fenrir
9,997
833
86
7
0
280,660
0
L
Nu Wa
8,628
719
55
5
0
230,556
2
L
Serqet
8,462
705
13
1
0
224,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role