Player Matchup

Fenrir
Fenrir
Big Pappy9798
Fenrir
Level 87
God Stats
26W - 31L
1,427 SR
Queue Stats
409W - 423L
1,380 Elo+
Solo
Discordia
Discordia
beastlord2121
Discordia
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 112L
1,219 Elo+
Solo
Sobek
Sobek
dakotanitz
Sobek
Level 49
God Stats
2W - 9L
1,225 SR
Queue Stats
219W - 234L
1,297 Elo+
Solo
Jing Wei
Jing Wei
portabetus1
Jing Wei
Level 46
God Stats
0W - 2L
1,162 SR
Queue Stats
4W - 8L
1,261 Elo+
Solo
Tyr
Tyr
reaper21ghost
Tyr
Level 36
God Stats
26W - 24L
1,473 SR
Queue Stats
140W - 98L
1,436 Elo+
Solo
Team Averages
Level 52
1,357 SR
1,319 Elo+

VS

Team Averages
Level 98
1,497 SR
1,306 Elo+
Morgan Le Fay
Morgan Le Fay
CachitoDavila
Morgan Le Fay
Level 151
God Stats
8W - 8L
1,455 SR
Queue Stats
306W - 310L
1,366 Elo+
Solo
Rama
Rama
DualTangos17
Rama
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 57L
1,172 Elo+
Solo
Sol
Sol
FRANCKYBEST
Sol
Level 106
God Stats
4W - 1L
1,646 SR
Queue Stats
78W - 80L
1,343 Elo+
Solo
Vamana
Vamana
THEdominator198
Vamana
Level 126
God Stats
41W - 27L
1,542 SR
Queue Stats
247W - 263L
1,345 Elo+
Solo
Bellona
Bellona
Twigus22
Bellona
Level 41
God Stats
16W - 24L
1,340 SR
Queue Stats
163W - 188L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 5 / 0
7,063
471
12,436
13,912
6,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
beastlord2121
Discordia
12
0 / 3 / 0
6,353
424
4,112
7,476
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
9
0 / 4 / 4
6,235
416
3,921
13,612
12,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
portabetus1
Jing Wei
10
0 / 4 / 4
5,870
391
6,081
11,205
3,908
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 1
7,211
481
4,571
12,833
11,156
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CachitoDavila
Morgan Le Fay
14
7 / 1 / 2
8,838
589
12,801
9,917
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 1
6,996
466
4,664
7,658
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 4
8,647
576
6,955
8,275
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
7 / 0 / 2
8,161
544
7,850
12,235
8,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Twigus22
Bellona
11
1 / 2 / 9
6,936
462
7,608
13,254
7,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
18
18
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
7
5
0
1.4
W
Morgan Le Fay
CachitoDavila
Morgan Le Fay
7
1
2
8
W
2
4
1
0.63
W
1
2
4
1.5
W
7
0
2
8
W
Bellona
Twigus22
Bellona
1
2
9
2.75
L
Discordia
beastlord2121
Discordia
0
3
0
0
L
Sobek
0
4
4
0.5
L
Jing Wei
portabetus1
Jing Wei
0
4
4
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,121
Damage
39,878
59,038
Taken
51,339
36,936
Mitigated
27,205
12,297
Healing
16,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,436
2,555
0
2,620
13,912
6,083
0
3,581
10,331
0
44,544
W
Morgan Le Fay
CachitoDavila
Morgan Le Fay
12,801
1,825
118
2,560
9,917
4,363
323
2,071
7,846
63,267
0
W
4,664
4,224
0
2,018
7,658
2,645
610
544
7,114
0
37,533
W
6,955
3,213
0
3,872
8,275
4,012
2,564
836
7,439
54,698
7,875
W
7,850
4,250
0
2,415
12,235
8,325
429
1,835
10,400
0
50,153
W
Bellona
Twigus22
Bellona
7,608
3,198
0
5,415
13,254
7,860
348
2,747
10,507
0
31,594
L
Discordia
beastlord2121
Discordia
4,112
363
0
548
7,476
2,885
0
4,679
2,797
37,473
0
L
Sobek
3,921
269
0
2,842
13,612
12,904
0
2,475
11,137
15,791
0
L
Jing Wei
portabetus1
Jing Wei
6,081
4,428
0
2,536
11,205
3,908
0
2,489
8,716
0
30,966
L
4,571
567
0
3,751
12,833
11,156
0
5,820
7,013
0
48,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,732
Gold Earned
39,578
297
Minions Killed
376
0
Camps Cleared
0
1,403,269
Distance Traveled
1,394,762
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,063
471
62
4
0
289,148
0
W
Morgan Le Fay
8,838
589
79
5
0
287,709
0
W
Rama
6,996
466
56
4
0
257,707
4
W
Sol
8,647
576
114
8
0
242,406
0
W
Vamana
8,161
544
67
4
0
313,432
1
W
Bellona
6,936
462
60
4
0
293,508
3
L
Discordia
6,353
424
62
4
0
252,235
0
L
Sobek
6,235
416
17
1
0
291,366
2
L
Jing Wei
5,870
391
49
3
0
256,162
0
L
Tyr
7,211
481
107
7
0
314,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role