Player Matchup

Hachiman
Hachiman
Axuioz
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,110 Elo+
Party 2
Ganesha
Ganesha
DankMemesDontDie
Ganesha
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 21L
1,201 Elo+
Party 2
Loki
Loki
EyeSteelKillsLOL
Loki
Level 59
God Stats
6W - 7L
1,566 SR
Queue Stats
82W - 93L
1,440 Elo+
Solo
Ao Kuang
Ao Kuang
Giovanni_Kun
Ao Kuang
Level 28
God Stats
3W - 7L
1,500 SR
Queue Stats
8W - 21L
1,205 Elo+
Party 2
Hel
Hel
mingyuwu
Hel
Level 41
God Stats
31W - 32L
1,431 SR
Queue Stats
129W - 141L
1,367 Elo+
Party 2
Team Averages
Level 37
1,500 SR
1,265 Elo+

VS

Team Averages
Level 45
1,484 SR
1,331 Elo+
Loki
Loki
CestyPuller
Loki
Level 42
God Stats
3W - 2L
1,265 SR
Queue Stats
4W - 7L
1,104 Elo+
Party 1
Bellona
Bellona
Iomeropoquesi3
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,322 Elo+
Solo
Neith
Neith
RipplyAthor
Neith
Level 68
God Stats
6W - 8L
1,386 SR
Queue Stats
160W - 168L
1,319 Elo+
Solo
Bacchus
Bacchus
ScorpionJit
Bacchus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Sol
Sol
ZombieReek
Sol
Level 65
God Stats
18W - 20L
1,767 SR
Queue Stats
60W - 78L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Axuioz
Hachiman
11
4 / 3 / 0
6,923
407
7,668
9,549
4,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 4
7,525
443
6,790
18,373
20,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 2
7,190
423
3,837
11,263
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Giovanni_Kun
Ao Kuang
13
5 / 5 / 0
7,821
460
7,646
14,669
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 3 / 1
6,831
402
2,351
8,255
4,581
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
8,126
478
9,726
10,280
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 1
8,730
514
9,861
13,203
13,205
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 0 / 3
8,117
477
8,008
6,532
2,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
ScorpionJit
Bacchus
11
1 / 4 / 1
7,566
445
4,447
13,766
13,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 0 / 1
10,443
614
10,387
11,321
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
16
16
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Axuioz
Hachiman
4
3
0
1.33
W
3
2
5
2.75
L
0
3
4
0.67
L
0
2
2
0.5
L
Ao Kuang
Giovanni_Kun
Ao Kuang
5
5
0
1
W
2
3
1
0.83
W
1
0
3
2.5
W
Bacchus
ScorpionJit
Bacchus
1
4
1
0.38
W
9
0
1
9.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,292
Damage
42,429
62,109
Taken
55,102
40,574
Mitigated
36,782
16,756
Healing
16,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Axuioz
Hachiman
7,668
5,393
309
2,549
9,549
4,799
850
1,055
8,494
0
34,756
W
9,726
3,625
0
2,775
10,280
3,626
116
2,426
7,854
0
35,680
L
6,790
1,340
499
5,006
18,373
20,632
127
4,053
14,320
35,751
0
L
3,837
961
0
1,850
11,263
4,151
0
1,882
9,381
0
59,900
L
Ao Kuang
Giovanni_Kun
Ao Kuang
7,646
1,781
189
3,615
14,669
6,411
0
2,967
11,702
32,242
0
W
9,861
2,742
0
2,043
13,203
13,205
0
6,183
7,020
0
55,263
W
8,008
2,783
195
4,022
6,532
2,461
1,599
1,563
4,969
0
59,680
W
Bacchus
ScorpionJit
Bacchus
4,447
877
0
540
13,766
13,309
477
4,852
8,914
20,107
0
W
10,387
5,774
0
6,738
11,321
4,181
3,824
1,763
9,558
73,874
0
L
2,351
491
167
2,572
8,255
4,581
212
4,877
3,378
40,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
42,982
305
Minions Killed
378
0
Camps Cleared
0
1,428,856
Distance Traveled
1,624,602
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,923
407
87
5
0
274,908
1
W
Loki
8,126
478
45
3
0
361,889
0
L
Ganesha
7,525
443
14
1
0
324,542
5
L
Loki
7,190
423
89
5
0
290,578
0
L
Ao Kuang
7,821
460
56
3
0
280,866
1
W
Bellona
8,730
514
114
7
0
291,563
2
W
Neith
8,117
477
78
5
0
316,898
1
W
Bacchus
7,566
445
19
1
0
330,546
0
W
Sol
10,443
614
122
7
0
323,706
0
L
Hel
6,831
402
59
3
0
257,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role