Player Matchup

Ymir
Ymir
DeviousMatter
Ymir
Level 7
God Stats
7W - 0L
1,857 SR
Queue Stats
7W - 0L
1,838 Elo+
Party 2
Anubis
Anubis
MoanXSunday
Anubis
Level 40
God Stats
6W - 0L
1,626 SR
Queue Stats
31W - 28L
1,633 Elo+
Party 2
Chiron
Chiron
kingapplepie
Chiron
Level 120
God Stats
12W - 6L
1,619 SR
Queue Stats
45W - 44L
1,503 Elo+
Solo
Team Averages
Level 56
1,700 SR
1,658 Elo+

VS

Team Averages
Level 84
1,564 SR
1,400 Elo+
Ra
Ra
Arctic014
Ra
Level 119
God Stats
8W - 9L
1,562 SR
Queue Stats
219W - 226L
1,542 Elo+
Solo
Bastet
Bastet
FinalForm_s2
Bastet
Level 109
God Stats
2W - 3L
1,630 SR
Queue Stats
10W - 14L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
RODRIGOTHEBOT
Cthulhu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,156
610
4,336
17,259
20,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
16
5 / 3 / 4
10,825
722
13,759
9,881
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
15
6 / 2 / 4
10,730
715
17,710
14,970
6,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,978
665
10,932
13,534
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
14
4 / 4 / 2
9,929
662
13,955
13,393
6,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
14
0 / 2 / 4
9,932
662
6,777
15,750
15,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
11
Kills
6
6
Deaths
11
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
0
1
6
3
L
Bastet
4
4
2
1.25
W
Anubis
5
3
4
2.33
L
Cthulhu
0
2
4
1
W
Chiron
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,805
Damage
31,664
42,110
Taken
42,677
33,315
Mitigated
28,056
14,382
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,932
414
3,105
4,294
13,534
5,818
410
7,184
5,946
52,241
0
W
4,336
923
0
2,639
17,259
20,665
295
7,005
10,254
17,971
0
L
Bastet
13,955
1,709
0
2,198
13,393
6,645
0
3,148
9,993
0
30,835
W
Anubis
13,759
1,296
0
3,849
9,881
5,751
587
5,287
4,594
42,185
0
L
Cthulhu
6,777
21
112
1,468
15,750
15,593
0
6,960
8,254
19,207
0
W
Chiron
17,710
8,618
1,019
6,875
14,970
6,899
1,941
5,542
9,428
0
47,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
29,839
168
Minions Killed
154
4
Camps Cleared
8
735,034
Distance Traveled
834,698
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,978
665
106
7
2
263,773
5
W
Ymir
9,156
610
25
2
0
258,219
5
L
Bastet
9,929
662
37
2
6
290,322
0
W
Anubis
10,825
722
72
5
2
230,410
4
L
Cthulhu
9,932
662
11
1
0
280,603
0
W
Chiron
10,730
715
71
5
2
246,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role