Player Matchup

King Arthur
King Arthur
Ez_-One
King Arthur
Level 42
God Stats
4W - 8L
1,406 SR
Queue Stats
35W - 30L
1,669 Elo+
Solo
Ravana
Ravana
TheDolphinos
Ravana
Level 138
God Stats
9W - 4L
1,771 SR
Queue Stats
211W - 183L
1,650 Elo+
Solo
Baron Samedi
Baron Samedi
WhiteHammer330
Baron Samedi
Level 128
God Stats
35W - 16L
1,543 SR
Queue Stats
276W - 157L
1,620 Elo+
Solo
Team Averages
Level 103
1,573 SR
1,646 Elo+

VS

Team Averages
Level 133
1,705 SR
1,583 Elo+
Atlas
Atlas
PerformedFan1
Atlas
Level 147
God Stats
30W - 25L
1,619 SR
Queue Stats
269W - 235L
1,598 Elo+
Solo
Agni
Agni
VerminSermon
Agni
Level 126
God Stats
177W - 199L
1,562 SR
Queue Stats
278W - 345L
1,498 Elo+
Solo
Heimdallr
Heimdallr
plsdobetter
Heimdallr
Level 125
God Stats
5W - 2L
1,935 SR
Queue Stats
246W - 150L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ez_-One
King Arthur
13
3 / 5 / 1
8,681
668
8,838
15,505
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
14
4 / 4 / 2
9,221
709
9,699
16,896
9,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
WhiteHammer330
Baron Samedi
14
0 / 4 / 6
8,756
674
16,199
15,648
8,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
10,425
802
13,204
18,348
23,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 6
9,491
730
12,357
10,752
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
plsdobetter
Heimdallr
15
2 / 3 / 9
9,574
736
14,576
11,392
6,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
13
13
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ez_-One
King Arthur
3
5
1
0.7
W
7
2
5
4.75
L
Ravana
4
4
2
1.25
W
4
2
6
3.5
L
Baron Samedi
WhiteHammer330
Baron Samedi
0
4
6
0.75
W
Heimdallr
plsdobetter
Heimdallr
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,736
Damage
40,137
48,049
Taken
40,492
31,597
Mitigated
35,287
16,573
Healing
5,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ez_-One
King Arthur
8,838
650
218
2,233
15,505
13,968
0
8,328
6,716
0
23,541
W
13,204
4,595
0
4,294
18,348
23,766
0
7,499
10,488
29,164
0
L
Ravana
9,699
2,723
0
6,173
16,896
9,194
0
9,032
7,514
0
28,607
W
12,357
461
70
902
10,752
4,973
0
3,651
6,912
25,122
0
L
Baron Samedi
WhiteHammer330
Baron Samedi
16,199
1,019
2,139
5,810
15,648
8,435
0
7,423
7,834
45,969
0
W
Heimdallr
plsdobetter
Heimdallr
14,576
7,089
0
666
11,392
6,548
546
5,642
5,614
0
44,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,658
Gold Earned
29,490
147
Minions Killed
146
8
Camps Cleared
5
749,118
Distance Traveled
713,606
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,681
668
30
2
1
213,306
2
W
Atlas
10,425
802
31
2
0
233,098
3
L
Ravana
9,221
709
50
4
3
303,024
2
W
Agni
9,491
730
41
3
2
258,203
3
L
Baron Samedi
8,756
674
67
5
4
232,788
3
W
Heimdallr
9,574
736
74
6
3
222,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role