Player Matchup

Nemesis
Nemesis
Dat1savageLord
Nemesis
Level 39
God Stats
5W - 8L
1,283 SR
Queue Stats
162W - 286L
1,250 Elo+
Solo
Ullr
Ullr
Enzo-DGT
Ullr
Level 32
God Stats
2W - 5L
1,247 SR
Queue Stats
126W - 144L
1,363 Elo+
Solo
Chaac
Chaac
GettinPaid3125
Chaac
Level 63
God Stats
2W - 0L
1,290 SR
Queue Stats
51W - 52L
1,365 Elo+
Solo
Geb
Geb
ZombieSlayerCLF
Geb
Level 85
God Stats
27W - 29L
1,531 SR
Queue Stats
64W - 81L
1,446 Elo+
Solo
Anubis
Anubis
l-xWARNINGx-l
Anubis
Level 128
God Stats
2W - 3L
1,514 SR
Queue Stats
19W - 27L
1,468 Elo+
Solo
Team Averages
Level 69
1,373 SR
1,378 Elo+

VS

Team Averages
Level 84
1,488 SR
1,445 Elo+
The Morrigan
The Morrigan
CriticalNemesis
The Morrigan
Level 57
God Stats
1W - 1L
1,668 SR
Queue Stats
32W - 32L
1,472 Elo+
Solo
Medusa
Medusa
Nick Risley
Medusa
Level 107
God Stats
4W - 3L
1,433 SR
Queue Stats
29W - 33L
1,430 Elo+
Solo
Tiamat
Tiamat
Zelbu1504
Tiamat
Level 138
God Stats
20W - 34L
1,280 SR
Queue Stats
281W - 297L
1,515 Elo+
Solo
Jormungandr
Jormungandr
datable_square
Jormungandr
Level 69
God Stats
5W - 7L
1,548 SR
Queue Stats
124W - 114L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
i1sa-ccgg
Sun Wukong
Level 49
God Stats
30W - 28L
1,510 SR
Queue Stats
146W - 162L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 8
10,014
1,001
5,358
13,781
7,990
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
17
4 / 0 / 5
10,989
1,099
7,677
10,599
5,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 3 / 8
11,385
1,139
15,577
18,713
18,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 0 / 13
11,511
1,151
7,733
16,054
17,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 2 / 9
11,396
1,140
22,190
11,897
8,339
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

245

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CriticalNemesis
The Morrigan
16
0 / 4 / 4
10,048
1,005
9,887
10,982
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
16
1 / 7 / 1
10,056
1,006
11,052
14,367
5,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Zelbu1504
Tiamat
15
3 / 0 / 2
10,698
1,070
22,850
9,546
7,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
datable_square
Jormungandr
16
0 / 5 / 3
11,098
1,110
14,799
17,530
20,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
i1sa-ccgg
Sun Wukong
15
1 / 1 / 2
9,717
972
5,349
10,053
12,283
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
17
Kills
5
5
Deaths
17
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
CriticalNemesis
The Morrigan
0
4
4
0.5
W
0
0
8
4
W
Ullr
4
0
5
6.5
W
7
3
8
3.67
L
Medusa
1
7
1
0.21
L
Tiamat
Zelbu1504
Tiamat
3
0
2
4
W
1
0
13
7.5
L
Jormungandr
datable_square
Jormungandr
0
5
3
0.3
L
Sun Wukong
i1sa-ccgg
Sun Wukong
1
1
2
2
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,535
Damage
63,937
71,044
Taken
62,478
58,558
Mitigated
49,269
16,594
Healing
4,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
CriticalNemesis
The Morrigan
9,887
1,911
0
0
10,982
3,558
0
6,725
4,061
20,265
625
W
5,358
945
277
822
13,781
7,990
0
9,090
4,485
0
17,297
W
Ullr
7,677
3,586
0
79
10,599
5,666
0
5,905
4,550
0
27,699
W
15,577
2,569
594
6,147
18,713
18,612
0
12,146
6,169
126
42,669
L
Medusa
11,052
4,228
0
0
14,367
5,048
0
6,226
7,987
0
26,515
L
Tiamat
Zelbu1504
Tiamat
22,850
1,771
196
2,317
9,546
7,852
0
4,499
4,904
37,438
0
W
7,733
1,280
1,091
3,244
16,054
17,951
0
9,589
6,130
19,500
0
L
Jormungandr
datable_square
Jormungandr
14,799
2,847
0
1,186
17,530
20,528
0
7,674
9,479
54,722
0
L
Sun Wukong
i1sa-ccgg
Sun Wukong
5,349
1,585
0
650
10,053
12,283
0
4,848
5,022
0
13,157
W
22,190
390
0
4,340
11,897
8,339
0
8,934
2,799
47,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,295
Gold Earned
51,617
220
Minions Killed
214
7
Camps Cleared
10
1,010,227
Distance Traveled
976,108
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,048
1,005
23
2
1
204,032
0
W
Nemesis
10,014
1,001
29
3
1
211,034
0
W
Ullr
10,989
1,099
48
5
3
184,966
0
W
Chaac
11,385
1,139
59
6
0
210,265
0
L
Medusa
10,056
1,006
30
3
4
175,075
3
L
Tiamat
10,698
1,070
54
5
1
216,226
1
W
Geb
11,511
1,151
25
3
2
227,739
0
L
Jormungandr
11,098
1,110
89
9
0
203,261
3
L
Sun Wukong
9,717
972
18
2
4
177,514
1
W
Anubis
11,396
1,140
59
6
1
176,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role