Player Matchup

Izanami
Izanami
GalaxyExplode
Izanami
Level 86
God Stats
47W - 42L
1,917 SR
Queue Stats
606W - 618L
1,524 Elo+
Solo
King Arthur
King Arthur
Ivrahimovich
King Arthur
Level 96
God Stats
131W - 129L
1,498 SR
Queue Stats
231W - 235L
1,461 Elo+
Party 2
Hera
Hera
Rodrimen
Hera
Level 54
God Stats
3W - 6L
1,487 SR
Queue Stats
185W - 218L
1,483 Elo+
Solo
Anubis
Anubis
Viagralph
Anubis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 111L
1,470 Elo+
Party 2
Tyr
Tyr
Vic7gpn
Tyr
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,628 Elo+
Solo
Team Averages
Level 91
1,580 SR
1,513 Elo+

VS

Team Averages
Level 88
1,542 SR
1,672 Elo+
Chaac
Chaac
CapetinhaSapeca
Chaac
Level 127
God Stats
5W - 6L
1,434 SR
Queue Stats
511W - 363L
1,635 Elo+
Party 1
Odin
Odin
FriedrichEngels
Odin
Level 122
God Stats
13W - 6L
1,537 SR
Queue Stats
610W - 333L
1,702 Elo+
Party 1
Hades
Hades
Mihawk060
Hades
Level 41
God Stats
3W - 7L
1,308 SR
Queue Stats
380W - 360L
1,580 Elo+
Solo
Ymir
Ymir
giovanneduarte
Ymir
Level 17
God Stats
41W - 12L
1,839 SR
Queue Stats
309W - 87L
1,785 Elo+
Party 1
Persephone
Persephone
gordovelho
Persephone
Level 133
God Stats
18W - 13L
1,593 SR
Queue Stats
468W - 265L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
0 / 2 / 5
9,506
951
7,264
6,362
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Ivrahimovich
King Arthur
15
2 / 3 / 4
10,027
1,003
13,826
20,194
18,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
15
3 / 2 / 2
10,363
1,036
20,621
6,788
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
Viagralph
Anubis
15
0 / 7 / 6
9,528
953
11,658
15,503
9,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
15
1 / 5 / 5
9,597
960
13,385
23,475
27,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

182

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 10
11,397
1,140
18,795
19,440
30,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 1 / 15
10,130
1,013
13,398
17,046
15,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
Mihawk060
Hades
17
7 / 2 / 12
11,689
1,169
17,443
15,205
9,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 0 / 12
11,042
1,104
5,535
12,444
19,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
gordovelho
Persephone
16
2 / 0 / 8
10,711
1,071
11,555
7,279
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
76
6
Kills
19
19
Deaths
6
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
W
1
1
15
8.5
L
Izanami
0
2
5
1.25
L
King Arthur
Ivrahimovich
King Arthur
2
3
4
1.33
W
Hades
Mihawk060
Hades
7
2
12
6.5
L
Hera
3
2
2
2
L
Anubis
Viagralph
Anubis
0
7
6
0.43
L
Tyr
1
5
5
0.7
W
1
0
12
7
W
Persephone
gordovelho
Persephone
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,754
Damage
66,726
72,322
Taken
71,414
61,228
Mitigated
79,655
13,142
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,795
3,669
0
3,574
19,440
30,868
0
9,722
9,718
201
36,752
W
13,398
3,724
0
1,192
17,046
15,764
0
8,836
8,210
0
26,795
L
Izanami
7,264
4,926
0
924
6,362
2,586
0
1,934
4,363
0
27,783
L
King Arthur
Ivrahimovich
King Arthur
13,826
1,953
0
4,000
20,194
18,731
0
12,191
7,830
0
35,525
W
Hades
Mihawk060
Hades
17,443
4,563
1,581
7,247
15,205
9,820
0
7,159
8,046
36,359
0
L
Hera
20,621
3,781
0
0
6,788
3,368
0
1,850
4,749
37,334
0
L
Anubis
Viagralph
Anubis
11,658
307
327
1,781
15,503
9,265
0
4,472
10,724
21,888
0
L
Tyr
13,385
1,323
0
6,110
23,475
27,278
0
14,287
8,738
0
22,392
W
5,535
708
0
1,488
12,444
19,562
0
5,178
7,266
16,133
0
W
Persephone
gordovelho
Persephone
11,555
952
0
663
7,279
3,641
0
1,384
5,895
36,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,021
Gold Earned
54,969
195
Minions Killed
189
5
Camps Cleared
5
862,833
Distance Traveled
1,057,806
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,397
1,140
36
4
0
218,668
0
W
Odin
10,130
1,013
35
4
1
229,434
2
L
Izanami
9,506
951
54
5
5
102,422
2
L
King Arthur
10,027
1,003
59
6
0
201,955
0
W
Hades
11,689
1,169
37
4
3
179,696
0
L
Hera
10,363
1,036
37
4
0
189,533
1
L
Anubis
9,528
953
33
3
0
155,371
0
L
Tyr
9,597
960
12
1
0
213,552
2
W
Ymir
11,042
1,104
12
1
0
213,875
3
W
Persephone
10,711
1,071
69
7
1
216,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role