Player Matchup

Jormungandr
Jormungandr
DisGrowth
Jormungandr
Level 106
God Stats
4W - 4L
1,362 SR
Queue Stats
71W - 132L
1,343 Elo+
Party 1
Cupid
Cupid
Into__the__Light
Cupid
Level 124
God Stats
2W - 1L
1,475 SR
Queue Stats
67W - 138L
1,269 Elo+
Party 1
Susano
Susano
Sauce daddy4683
Susano
Level 41
God Stats
4W - 4L
1,644 SR
Queue Stats
46W - 57L
1,318 Elo+
Solo
Anubis
Anubis
Shirayume8192
Anubis
Level 88
God Stats
5W - 2L
1,846 SR
Queue Stats
50W - 93L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
chan_rii
Cthulhu
Level 66
God Stats
2W - 5L
1,500 SR
Queue Stats
39W - 87L
1,290 Elo+
Party 1
Team Averages
Level 85
1,566 SR
1,324 Elo+

VS

Team Averages
Level 87
1,503 SR
1,369 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MarzBars__
Ao Kuang
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 108L
1,375 Elo+
Solo
Vamana
Vamana
TrappyOnMars
Vamana
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 141L
1,428 Elo+
Solo
Ah Puch
Ah Puch
bathSaltTazG
Ah Puch
Level 110
God Stats
54W - 57L
1,513 SR
Queue Stats
149W - 187L
1,296 Elo+
Solo
Bastet
Bastet
khino79
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DisGrowth
Jormungandr
20
10 / 0 / 6
13,318
605
15,529
18,845
18,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 0 / 4
11,218
510
7,798
11,450
5,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 5
11,106
505
10,481
17,640
8,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 1 / 11
10,779
490
18,824
16,545
10,176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
chan_rii
Cthulhu
16
2 / 3 / 13
10,724
487
10,858
19,175
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
1 / 2 / 0
8,892
404
7,542
10,916
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
MarzBars__
Ao Kuang
13
2 / 6 / 1
8,208
373
9,125
23,850
9,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
12
0 / 5 / 2
7,930
360
8,578
24,405
17,283
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
bathSaltTazG
Ah Puch
14
0 / 7 / 1
8,295
377
14,516
15,057
6,516
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
khino79
Bastet
11
1 / 8 / 1
7,705
350
6,273
18,404
5,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
27
Kills
4
4
Deaths
28
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
0
0.5
W
Jormungandr
DisGrowth
Jormungandr
10
0
6
13
W
4
0
4
6
L
Ao Kuang
MarzBars__
Ao Kuang
2
6
1
0.42
W
6
0
5
8.5
W
5
1
11
10.5
L
Vamana
0
5
2
0.2
L
Ah Puch
bathSaltTazG
Ah Puch
0
7
1
0.07
W
Cthulhu
chan_rii
Cthulhu
2
3
13
2.83
L
Bastet
khino79
Bastet
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,490
Damage
46,034
83,655
Taken
92,632
55,473
Mitigated
43,122
35,291
Healing
25,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,542
1,751
861
5,078
10,916
4,374
510
3,336
7,579
0
71,012
W
Jormungandr
DisGrowth
Jormungandr
15,529
5,380
0
6,180
18,845
18,618
1,943
8,624
9,795
124,656
0
W
7,798
3,900
1,292
5,440
11,450
5,013
2,954
3,535
7,787
0
83,468
L
Ao Kuang
MarzBars__
Ao Kuang
9,125
2,362
0
5,574
23,850
9,023
0
9,172
14,678
63,486
0
W
10,481
2,876
0
6,512
17,640
8,549
55
2,906
14,451
0
101,050
W
18,824
1,181
0
11,228
16,545
10,176
52
4,605
11,826
94,820
0
L
Vamana
8,578
3,279
539
7,833
24,405
17,283
72
11,949
9,625
0
59,496
L
Ah Puch
bathSaltTazG
Ah Puch
14,516
231
0
3,933
15,057
6,516
0
8,717
6,340
65,301
0
W
Cthulhu
chan_rii
Cthulhu
10,858
922
1,073
3,566
19,175
13,117
538
3,822
13,633
49,140
0
L
Bastet
khino79
Bastet
6,273
2,237
0
1,281
18,404
5,926
575
12,037
6,367
0
28,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,145
Gold Earned
41,030
708
Minions Killed
422
0
Camps Cleared
0
2,118,223
Distance Traveled
1,821,252
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,892
404
106
5
0
367,604
2
W
Jormungandr
13,318
605
235
11
0
385,541
4
W
Cupid
11,218
510
124
6
0
424,594
5
L
Ao Kuang
8,208
373
79
4
0
353,682
0
W
Susano
11,106
505
134
6
0
479,254
1
W
Anubis
10,779
490
144
7
0
384,355
1
L
Vamana
7,930
360
92
4
0
411,999
8
L
Ah Puch
8,295
377
99
5
0
306,748
6
W
Cthulhu
10,724
487
71
3
0
444,479
8
L
Bastet
7,705
350
46
2
0
381,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role