Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
KRZBRG36
Ymir
Level 69
God Stats
7W - 6L
1,559 SR
Queue Stats
72W - 76L
1,490 Elo+
Party 1
Olorun
Olorun
WYg2Y4icWQnss
Olorun
Level 130
God Stats
9W - 7L
1,573 SR
Queue Stats
38W - 29L
1,546 Elo+
Party 1
Team Averages
Level 100
1,544 SR
1,512 Elo+

VS

Team Averages
Level 84
1,250 SR
1,400 Elo+
Aphrodite
Aphrodite
Masturbini
Aphrodite
Level 57
God Stats
0W - 4L
1,191 SR
Queue Stats
52W - 87L
1,318 Elo+
Solo
Izanami
Izanami
Srtanarocio
Izanami
Level 67
God Stats
1W - 5L
1,270 SR
Queue Stats
30W - 56L
1,292 Elo+
Solo
Ymir
Ymir
chuchi2
Ymir
Level 129
God Stats
0W - 3L
1,289 SR
Queue Stats
182W - 197L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
3 / 0 / 6
8,185
744
9,171
7,158
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
12
0 / 1 / 8
8,432
767
7,695
13,998
13,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 0 / 3
8,846
804
12,806
5,575
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Masturbini
Aphrodite
10
0 / 2 / 1
6,541
595
4,206
7,871
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
Srtanarocio
Izanami
11
0 / 3 / 1
6,741
613
6,333
9,541
3,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
chuchi2
Ymir
12
1 / 4 / 0
7,597
691
6,471
16,677
14,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
6
6
W
Ymir
0
1
8
4
L
Aphrodite
Masturbini
Aphrodite
0
2
1
0.25
L
Izanami
Srtanarocio
Izanami
0
3
1
0.17
W
6
0
3
7.5
L
Ymir
chuchi2
Ymir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,672
Damage
17,010
26,731
Taken
34,089
19,588
Mitigated
22,135
10,481
Healing
9,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,171
2,518
0
1,849
7,158
3,137
180
3,188
3,970
0
25,555
W
Ymir
7,695
1,420
0
1,784
13,998
13,025
230
4,776
9,222
17,678
0
L
Aphrodite
Masturbini
Aphrodite
4,206
1,382
1,715
2,585
7,871
4,121
0
3,780
4,091
10,817
1,543
L
Izanami
Srtanarocio
Izanami
6,333
4,983
0
1,023
9,541
3,557
0
6,304
3,237
0
27,791
W
12,806
6,721
3,111
3,737
5,575
3,426
1,270
2,298
3,277
37,185
3,768
L
Ymir
chuchi2
Ymir
6,471
954
312
4,159
16,677
14,457
0
8,944
7,733
24,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,463
Gold Earned
20,879
140
Minions Killed
115
6
Camps Cleared
4
678,164
Distance Traveled
545,751
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,185
744
46
4
3
245,606
3
W
Ymir
8,432
767
24
2
0
218,198
2
L
Aphrodite
6,541
595
25
2
1
170,425
0
L
Izanami
6,741
613
61
6
2
180,710
4
W
Olorun
8,846
804
70
6
3
214,360
4
L
Ymir
7,597
691
29
3
1
194,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role