Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Amnesiiax687
Hel
Level 83
God Stats
7W - 6L
1,385 SR
Queue Stats
9W - 9L
1,268 Elo+
Party 1
Tiamat
Tiamat
JoeXotc
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,380 Elo+
Solo
Team Averages
Level 97
1,462 SR
1,383 Elo+

VS

Team Averages
Level 92
1,520 SR
1,506 Elo+
Tyr
Tyr
GamrB34
Tyr
Level 128
God Stats
8W - 7L
1,590 SR
Queue Stats
179W - 154L
1,504 Elo+
Party 2
Xing Tian
Xing Tian
MickDMadLad
Xing Tian
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
86W - 58L
1,538 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
x Rettenjou x
Morgan Le Fay
Level 120
God Stats
12W - 13L
1,472 SR
Queue Stats
147W - 125L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 1 / 0
6,234
623
5,603
12,609
10,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 1
6,143
614
3,805
7,729
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
JoeXotc
Tiamat
11
0 / 2 / 1
6,391
639
5,669
7,586
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 0 / 3
6,813
681
5,660
6,380
6,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xing Tian
MickDMadLad
Xing Tian
11
0 / 1 / 5
7,476
748
3,707
10,956
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
x Rettenjou x
Morgan Le Fay
13
4 / 0 / 1
7,914
791
12,476
4,589
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
5
5
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
L
0
2
1
0.25
W
Tyr
1
0
3
2.5
L
Tiamat
JoeXotc
Tiamat
0
2
1
0.25
W
Xing Tian
MickDMadLad
Xing Tian
0
1
5
2.5
W
Morgan Le Fay
x Rettenjou x
Morgan Le Fay
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,077
Damage
21,843
27,924
Taken
21,925
18,743
Mitigated
18,707
12,669
Healing
2,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,603
740
0
2,494
12,609
10,186
0
6,590
5,664
0
21,352
L
3,805
719
4,411
3,996
7,729
3,052
0
5,381
2,021
13,695
0
W
Tyr
5,660
1,151
0
1,723
6,380
6,002
493
2,470
3,492
0
14,490
L
Tiamat
JoeXotc
Tiamat
5,669
1,071
0
1,768
7,586
5,505
0
3,992
3,407
14,295
0
W
Xing Tian
MickDMadLad
Xing Tian
3,707
434
0
984
10,956
10,417
267
4,721
5,421
8,426
0
W
Morgan Le Fay
x Rettenjou x
Morgan Le Fay
12,476
1,371
0
252
4,589
2,288
570
1,256
3,193
41,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,768
Gold Earned
22,203
102
Minions Killed
117
3
Camps Cleared
6
565,242
Distance Traveled
568,209
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,234
623
38
4
1
198,042
2
L
Hel
6,143
614
24
2
1
180,861
3
W
Tyr
6,813
681
25
3
1
200,858
2
L
Tiamat
6,391
639
40
4
1
186,339
1
W
Xing Tian
7,476
748
15
2
0
175,248
1
W
Morgan Le Fay
7,914
791
77
8
5
192,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role