Player Matchup

Chang'e
Chang'e
Bvrney91
Chang'e
Level 75
God Stats
27W - 30L
1,495 SR
Queue Stats
192W - 238L
1,405 Elo+
Solo
Bacchus
Bacchus
OverHeart
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,199 Elo+
Party 1
Anubis
Anubis
ringo228g
Anubis
Level 12
God Stats
0W - 3L
1,273 SR
Queue Stats
0W - 6L
979 Elo+
Party 1
Team Averages
Level 58
1,423 SR
1,194 Elo+

VS

Team Averages
Level 92
1,412 SR
1,388 Elo+
Anubis
Anubis
DavidBlackMusik
Anubis
Level 99
God Stats
6W - 6L
1,456 SR
Queue Stats
61W - 87L
1,402 Elo+
Party 2
Anhur
Anhur
iGamiingNoobzZ
Anhur
Level 22
God Stats
2W - 1L
1,346 SR
Queue Stats
17W - 34L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
iiTz Flo
Cthulhu
Level 155
God Stats
7W - 9L
1,436 SR
Queue Stats
195W - 285L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bvrney91
Chang'e
15
3 / 4 / 2
10,363
610
12,986
17,553
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
OverHeart
Bacchus
13
2 / 5 / 2
10,334
608
11,575
18,240
16,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
ringo228g
Anubis
13
0 / 7 / 3
9,029
531
6,210
13,076
6,199
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 10
12,613
742
20,098
14,218
10,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 10
11,353
668
6,560
11,960
5,124
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
iiTz Flo
Cthulhu
17
5 / 0 / 9
12,039
708
15,855
16,325
14,192
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
16
16
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bvrney91
Chang'e
3
4
2
1
W
6
2
10
5.5
L
Bacchus
OverHeart
Bacchus
2
5
2
0.6
W
5
3
10
3.33
W
Cthulhu
iiTz Flo
Cthulhu
5
0
9
9.5
L
Anubis
ringo228g
Anubis
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,771
Damage
42,513
48,869
Taken
42,503
28,794
Mitigated
30,177
8,707
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bvrney91
Chang'e
12,986
150
933
5,868
17,553
6,165
0
13,012
4,541
43,218
0
W
20,098
1,146
639
7,569
14,218
10,861
800
11,303
2,915
66,332
0
L
Bacchus
OverHeart
Bacchus
11,575
1,404
22
526
18,240
16,430
0
13,267
4,973
19,983
0
W
6,560
3,276
883
841
11,960
5,124
998
9,182
2,778
0
19,243
W
Cthulhu
iiTz Flo
Cthulhu
15,855
1,215
438
1,933
16,325
14,192
162
10,633
5,692
48,068
0
L
Anubis
ringo228g
Anubis
6,210
229
0
1,358
13,076
6,199
0
9,979
3,097
17,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,726
Gold Earned
36,005
118
Minions Killed
180
4
Camps Cleared
9
816,063
Distance Traveled
820,556
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,363
610
72
4
3
284,373
0
W
Anubis
12,613
742
94
6
4
256,410
3
L
Bacchus
10,334
608
26
2
1
300,171
3
W
Anhur
11,353
668
22
1
3
246,543
0
W
Cthulhu
12,039
708
64
4
2
317,603
0
L
Anubis
9,029
531
20
1
0
231,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role