Player Matchup

Lancelot
Lancelot
DarkStriker66
Lancelot
Level 89
God Stats
4W - 3L
1,724 SR
Queue Stats
135W - 122L
1,550 Elo+
Solo
Sol
Sol
Psychosill
Sol
Level 8
God Stats
0W - 4L
1,107 SR
Queue Stats
1W - 21L
952 Elo+
Party 2
Cerberus
Cerberus
Sickbulle
Cerberus
Level 39
God Stats
0W - 1L
1,609 SR
Queue Stats
13W - 49L
1,073 Elo+
Party 2
Team Averages
Level 45
1,480 SR
1,192 Elo+

VS

Team Averages
Level 74
1,766 SR
1,621 Elo+
Susano
Susano
Bilad0
Susano
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 18L
1,342 Elo+
Solo
Aphrodite
Aphrodite
Fk3am
Aphrodite
Level 17
God Stats
44W - 6L
1,879 SR
Queue Stats
67W - 14L
1,770 Elo+
Party 1
Hercules
Hercules
threeam
Hercules
Level 156
God Stats
3W - 0L
1,919 SR
Queue Stats
501W - 211L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DarkStriker66
Lancelot
11
3 / 7 / 0
7,328
733
8,451
12,553
5,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 1
5,905
591
3,136
9,834
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Sickbulle
Cerberus
11
0 / 4 / 3
6,957
696
8,142
16,552
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bilad0
Susano
12
5 / 1 / 10
8,129
813
8,140
6,371
2,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Fk3am
Aphrodite
13
4 / 2 / 11
7,901
790
13,302
12,726
6,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
threeam
Hercules
13
8 / 0 / 9
9,146
915
13,319
17,062
17,122
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
17
17
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Susano
Bilad0
Susano
5
1
10
10
L
Lancelot
DarkStriker66
Lancelot
3
7
0
0.43
W
Aphrodite
Fk3am
Aphrodite
4
2
11
4.75
L
0
6
1
0.08
L
Cerberus
Sickbulle
Cerberus
0
4
3
0.38
W
Hercules
threeam
Hercules
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,729
Damage
34,761
38,939
Taken
36,159
20,588
Mitigated
26,477
9,099
Healing
18,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Bilad0
Susano
8,140
2,051
0
0
6,371
2,650
0
2,681
3,690
0
18,192
L
Lancelot
DarkStriker66
Lancelot
8,451
2,095
0
1,343
12,553
5,334
0
3,586
8,967
0
21,971
W
Aphrodite
Fk3am
Aphrodite
13,302
3,086
5,165
6,760
12,726
6,705
470
4,226
8,500
33,544
0
L
3,136
828
0
647
9,834
4,030
0
3,649
6,185
9,907
724
L
Cerberus
Sickbulle
Cerberus
8,142
1,028
0
7,109
16,552
11,224
0
6,405
10,147
17,028
0
W
Hercules
threeam
Hercules
13,319
5,722
721
6,218
17,062
17,122
718
4,566
12,496
0
23,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,190
Gold Earned
25,176
87
Minions Killed
88
2
Camps Cleared
6
530,018
Distance Traveled
591,268
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,129
813
22
2
3
192,707
2
L
Lancelot
7,328
733
23
2
0
199,639
5
W
Aphrodite
7,901
790
39
4
2
183,525
3
L
Sol
5,905
591
17
2
1
140,141
2
L
Cerberus
6,957
696
47
5
1
190,238
1
W
Hercules
9,146
915
27
3
1
215,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role