Player Matchup

Ne Zha
Ne Zha
Damian Kain
Ne Zha
Level 148
God Stats
1W - 0L
1,708 SR
Queue Stats
138W - 59L
1,739 Elo+
Party 1
Anubis
Anubis
G wei
Anubis
Level 160
God Stats
3W - 1L
1,274 SR
Queue Stats
267W - 138L
1,729 Elo+
Party 1
Bacchus
Bacchus
SELJES NUTCASE
Bacchus
Level 157
God Stats
6W - 1L
1,861 SR
Queue Stats
398W - 345L
1,588 Elo+
Party 1
Team Averages
Level 155
1,614 SR
1,685 Elo+

VS

Team Averages
Level 73
1,500 SR
1,500 Elo+
Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AcidicBeholder
Chang'e
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tyr
Tyr
Halcy__
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
7 / 0 / 7
9,566
797
11,751
8,078
3,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
G wei
Anubis
14
3 / 0 / 11
9,307
776
15,284
9,010
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 8
9,788
816
5,388
11,554
13,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 3 / 1
6,911
576
1,403
10,538
4,773
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
0 / 6 / 0
7,306
609
6,436
15,818
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
11
1 / 5 / 0
7,453
621
4,630
12,539
8,177
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
1
0.17
L
0
6
0
0
W
Ne Zha
7
0
7
10.5
W
Anubis
G wei
Anubis
3
0
11
8.5
L
Tyr
1
5
0
0.2
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
12,469
28,642
Taken
38,895
21,905
Mitigated
17,333
14,815
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,403
0
574
596
10,538
4,773
0
4,421
5,823
0
7,047
L
6,436
83
649
1,681
15,818
4,383
140
8,785
6,689
32,345
0
W
Ne Zha
11,751
2,357
606
4,175
8,078
3,624
1,257
2,929
5,149
0
39,173
W
Anubis
G wei
Anubis
15,284
1,197
0
5,261
9,010
4,434
764
2,113
6,897
45,544
0
L
Tyr
4,630
51
0
204
12,539
8,177
0
7,125
5,098
0
13,422
W
5,388
389
203
4,570
11,554
13,847
444
1,797
9,757
15,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,661
Gold Earned
21,670
148
Minions Killed
84
8
Camps Cleared
3
674,216
Distance Traveled
592,270
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,911
576
2
0
0
189,673
2
L
Chang'e
7,306
609
60
5
1
197,723
0
W
Ne Zha
9,566
797
40
3
2
239,657
3
W
Anubis
9,307
776
87
7
3
196,392
0
L
Tyr
7,453
621
22
2
2
204,874
0
W
Bacchus
9,788
816
21
2
3
238,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role