Player Matchup

Zhong Kui
Zhong Kui
AHOPP
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,544 Elo+
Party 1
Chang'e
Chang'e
DarkAngel6711
Chang'e
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 87L
1,450 Elo+
Party 2
Jing Wei
Jing Wei
Saint Midnight
Jing Wei
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,367 Elo+
Party 2
Hercules
Hercules
Sourgreenchips
Hercules
Level 126
God Stats
1W - 0L
1,239 SR
Queue Stats
24W - 19L
1,549 Elo+
Party 1
Fenrir
Fenrir
therealstellaaa
Fenrir
Level 130
God Stats
12W - 5L
1,615 SR
Queue Stats
236W - 180L
1,489 Elo+
Solo
Team Averages
Level 119
1,471 SR
1,480 Elo+

VS

Team Averages
Level 106
1,528 SR
1,451 Elo+
Artemis
Artemis
Lone2Soul3
Artemis
Level 154
God Stats
0W - 4L
1,451 SR
Queue Stats
290W - 288L
1,527 Elo+
Party 3
Sylvanus
Sylvanus
PressingNugsBoi
Sylvanus
Level 138
God Stats
4W - 5L
1,504 SR
Queue Stats
432W - 453L
1,520 Elo+
Party 3
Thor
Thor
Próspero
Thor
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 208L
1,323 Elo+
Solo
Medusa
Medusa
awfrick
Medusa
Level 61
God Stats
3W - 2L
1,459 SR
Queue Stats
194W - 180L
1,493 Elo+
Solo
Khepri
Khepri
sukoko
Khepri
Level 129
God Stats
1W - 1L
1,725 SR
Queue Stats
293W - 303L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AHOPP
Zhong Kui
20
9 / 3 / 19
12,825
802
30,377
26,506
22,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
20
8 / 2 / 23
12,238
765
20,815
21,975
16,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
17
0 / 5 / 18
10,692
668
12,458
24,402
10,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
20
11 / 3 / 18
12,135
758
18,494
37,145
42,869
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 5 / 20
12,004
750
17,153
24,076
20,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lone2Soul3
Artemis
17
2 / 8 / 8
10,137
634
26,668
19,466
12,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
20
5 / 2 / 12
12,528
783
22,309
25,238
43,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
16
4 / 12 / 8
10,765
673
15,269
21,994
13,970
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
awfrick
Medusa
17
4 / 7 / 9
10,589
662
24,107
19,966
13,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
sukoko
Khepri
16
3 / 8 / 8
9,939
621
15,261
28,476
25,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
63
37
Kills
18
18
Deaths
37
98
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AHOPP
Zhong Kui
9
3
19
6.17
W
Chang'e
8
2
23
9.75
L
Artemis
Lone2Soul3
Artemis
2
8
8
0.75
L
Sylvanus
5
2
12
5.5
L
Thor
4
12
8
0.67
W
Jing Wei
0
5
18
1.8
W
Hercules
11
3
18
6.67
L
Medusa
awfrick
Medusa
4
7
9
1.21
L
Khepri
sukoko
Khepri
3
8
8
0.88
W
9
5
20
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,297
Damage
103,614
134,104
Taken
115,140
112,919
Mitigated
108,723
86,996
Healing
35,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AHOPP
Zhong Kui
30,377
2,299
3,189
10,692
26,506
22,667
2,565
8,146
18,360
57,448
0
W
Chang'e
20,815
3,159
18,729
11,210
21,975
16,400
1,345
7,957
14,018
39,672
0
L
Artemis
Lone2Soul3
Artemis
26,668
9,751
781
2,842
19,466
12,132
226
8,023
11,443
0
49,017
L
Sylvanus
22,309
3,515
8,709
10,859
25,238
43,443
91
12,069
13,169
36,280
0
L
Thor
15,269
4,473
0
279
21,994
13,970
0
8,985
13,009
0
20,141
W
Jing Wei
12,458
9,474
2,874
6,270
24,402
10,678
1,574
7,602
16,800
0
34,346
W
Hercules
18,494
6,520
5,998
18,111
37,145
42,869
726
8,055
29,090
0
27,745
L
Medusa
awfrick
Medusa
24,107
10,720
1,307
4,023
19,966
13,216
407
8,387
11,579
0
42,956
L
Khepri
sukoko
Khepri
15,261
729
1,655
4,837
28,476
25,962
0
13,728
14,748
26,311
0
W
17,153
2,977
3,793
6,130
24,076
20,305
1,627
5,810
18,266
0
23,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,894
Gold Earned
53,958
182
Minions Killed
144
0
Camps Cleared
0
1,514,323
Distance Traveled
1,292,071
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,825
802
66
4
0
313,906
1
W
Chang'e
12,238
765
42
3
0
302,591
0
L
Artemis
10,137
634
50
3
0
213,988
0
L
Sylvanus
12,528
783
24
2
0
280,495
8
L
Thor
10,765
673
8
1
0
238,896
1
W
Jing Wei
10,692
668
46
3
0
269,145
1
W
Hercules
12,135
758
13
1
0
312,678
0
L
Medusa
10,589
662
43
3
0
282,167
0
L
Khepri
9,939
621
19
1
0
276,525
1
W
Fenrir
12,004
750
15
1
0
316,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role