Player Matchup

Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DEMON TACO 23
Cthulhu
Level 128
God Stats
6W - 8L
1,643 SR
Queue Stats
93W - 98L
1,391 Elo+
Party 1
Sylvanus
Sylvanus
SoupyOstrich481
Sylvanus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,231 Elo+
Party 1
Team Averages
Level 95
1,548 SR
1,374 Elo+

VS

Team Averages
Level 92
1,492 SR
1,331 Elo+
Kumbhakarna
Kumbhakarna
Rawrlessness
Kumbhakarna
Level 65
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 2L
1,130 Elo+
Solo
Sol
Sol
StorrmCrow9
Sol
Level 121
God Stats
0W - 1L
1,639 SR
Queue Stats
367W - 479L
1,490 Elo+
Party 2
Skadi
Skadi
Thranduil86
Skadi
Level 89
God Stats
3W - 4L
1,534 SR
Queue Stats
179W - 279L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 1 / 2
9,835
757
16,709
13,419
7,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
14
4 / 0 / 6
9,454
727
12,129
14,390
12,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
12
0 / 2 / 6
8,215
632
3,396
11,144
8,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Rawrlessness
Kumbhakarna
10
0 / 5 / 3
7,311
562
3,921
15,291
13,292
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 3
7,638
588
12,787
11,931
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 0
8,237
634
10,532
10,936
4,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
3
3
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
2
8
W
Cthulhu
4
0
6
7
L
Kumbhakarna
Rawrlessness
Kumbhakarna
0
5
3
0.3
W
Sylvanus
0
2
6
1.5
L
0
5
3
0.3
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,234
Damage
27,240
38,953
Taken
38,158
28,295
Mitigated
23,563
18,462
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,709
8,905
204
5,836
13,419
7,119
2,055
7,414
6,005
0
50,730
W
Cthulhu
12,129
311
0
6,144
14,390
12,559
168
5,308
9,082
28,825
0
L
Kumbhakarna
Rawrlessness
Kumbhakarna
3,921
400
0
640
15,291
13,292
0
3,991
11,073
8,295
0
W
Sylvanus
3,396
648
2,879
3,399
11,144
8,617
455
3,225
7,919
12,197
2,334
L
12,787
4,046
0
2,624
11,931
5,538
0
5,260
6,245
30,293
2,529
L
10,532
2,716
0
2,223
10,936
4,733
0
4,969
5,501
0
29,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,504
Gold Earned
23,186
149
Minions Killed
114
8
Camps Cleared
1
659,287
Distance Traveled
695,176
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,835
757
79
6
7
217,208
1
W
Cthulhu
9,454
727
38
3
1
250,352
1
L
Kumbhakarna
7,311
562
10
1
0
225,468
5
W
Sylvanus
8,215
632
32
2
0
191,727
2
L
Sol
7,638
588
69
5
0
205,757
2
L
Skadi
8,237
634
35
3
1
263,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role