Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
 
Hachiman
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
KingStalin1940
Scylla
Level 118
God Stats
3W - 2L
1,506 SR
Queue Stats
69W - 72L
1,508 Elo+
Party 2
Awilix
Awilix
mattysmokesbig
Awilix
Level 58
God Stats
9W - 13L
1,438 SR
Queue Stats
85W - 88L
1,528 Elo+
Party 2
Team Averages
Level 65
1,489 SR
1,507 Elo+

VS

Team Averages
Level 85
1,663 SR
1,645 Elo+
Ymir
Ymir
BusPas307
Ymir
Level 145
God Stats
2W - 2L
1,531 SR
Queue Stats
77W - 69L
1,632 Elo+
Party 1
King Arthur
King Arthur
Dwreck772
King Arthur
Level 124
God Stats
6W - 9L
1,558 SR
Queue Stats
173W - 160L
1,472 Elo+
Solo
Sol
Sol
SomethinEpic
Sol
Level 84
God Stats
7W - 8L
1,665 SR
Queue Stats
66W - 60L
1,606 Elo+
Party 1
Heimdallr
Heimdallr
iHoldLeftCl1ck
Heimdallr
Level 44
God Stats
4W - 2L
1,841 SR
Queue Stats
309W - 179L
1,739 Elo+
Party 4
Arachne
Arachne
jungleDILF2
Arachne
Level 28
God Stats
1W - 3L
1,721 SR
Queue Stats
180W - 87L
1,775 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 1 / 2
6,691
669
3,969
5,907
2,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
 
Hachiman
11
3 / 0 / 2
6,368
637
6,117
7,775
2,522
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
 
Yemoja
9
3 / 0 / 4
5,906
591
4,855
7,521
3,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 0 / 3
5,385
539
4,038
3,836
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 3
5,997
600
3,575
6,956
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 0
4,970
497
2,356
8,140
4,598
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Dwreck772
King Arthur
9
1 / 2 / 0
5,385
539
801
6,821
4,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
5,456
546
4,683
7,031
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
iHoldLeftCl1ck
Heimdallr
8
0 / 4 / 0
4,995
500
6,767
7,092
2,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
jungleDILF2
Arachne
8
0 / 0 / 1
5,056
506
3,119
7,837
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
11
Kills
2
2
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
2
3
W
Hachiman
 
Hachiman
3
0
2
4
W
Yemoja
 
Yemoja
3
0
4
5
L
Ymir
1
2
0
0.5
L
King Arthur
Dwreck772
King Arthur
1
2
0
0.5
W
0
0
3
1.5
L
0
3
1
0.17
L
Heimdallr
iHoldLeftCl1ck
Heimdallr
0
4
0
0
L
Arachne
jungleDILF2
Arachne
0
0
1
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,554
Damage
17,726
31,995
Taken
36,921
12,232
Mitigated
17,237
11,633
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,969
855
0
2,239
5,907
2,355
38
142
5,765
0
45,772
W
Hachiman
 
Hachiman
6,117
3,511
0
3,476
7,775
2,522
0
575
7,200
0
47,265
W
Yemoja
 
Yemoja
4,855
1,254
1,949
2,219
7,521
3,181
34
2,801
4,720
22,695
0
L
Ymir
2,356
553
426
1,046
8,140
4,598
0
3,466
4,674
15,821
0
L
King Arthur
Dwreck772
King Arthur
801
108
0
750
6,821
4,979
0
213
6,608
0
29,204
W
4,038
52
0
750
3,836
1,431
0
2,090
1,746
33,146
0
L
4,683
1,784
0
2,846
7,031
2,364
610
3,574
3,457
40,876
0
L
Heimdallr
iHoldLeftCl1ck
Heimdallr
6,767
4,102
0
1,459
7,092
2,811
0
1,025
6,067
0
35,889
L
Arachne
jungleDILF2
Arachne
3,119
2,513
0
1,944
7,837
2,485
0
615
7,222
0
33,335
W
3,575
1,498
0
1,000
6,956
2,743
21
1,431
5,525
0
31,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
25,862
337
Minions Killed
271
0
Camps Cleared
0
1,111,136
Distance Traveled
1,017,365
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,691
669
111
11
0
239,793
4
W
Hachiman
6,368
637
87
9
0
200,679
4
W
Yemoja
5,906
591
25
3
0
211,249
5
L
Ymir
4,970
497
20
2
0
203,340
5
L
King Arthur
5,385
539
51
5
0
204,508
3
W
Scylla
5,385
539
65
7
0
213,312
3
L
Sol
5,456
546
74
7
0
181,751
2
L
Heimdallr
4,995
500
63
6
0
189,205
4
L
Arachne
5,056
506
63
6
0
238,561
1
W
Awilix
5,997
600
49
5
0
246,103
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role