Player Matchup

Horus
Horus
Silver V
BlitzKrieg3312
Horus
Silver V
Level 118
God Stats
13W - 19L
1,388 SR
Queue Stats
144W - 173L
687 MMR
Solo
Fenrir
Fenrir
Silver IV
ELIT3KINGZ512
Fenrir
Silver IV
Level 122
God Stats
4W - 5L
1,395 SR
Queue Stats
526W - 546L
755 MMR
Solo
Neith
Neith
Silver V
FormidableEnigma
Neith
Silver V
Level 89
God Stats
12W - 11L
1,460 SR
Queue Stats
25W - 36L
917 MMR
Solo
Fafnir
Fafnir
Bronze I
Marcwhoa
Fafnir
Bronze I
Level 82
God Stats
3W - 2L
1,809 SR
Queue Stats
448W - 494L
511 MMR
Solo
Yu Huang
Yu Huang
Silver II
Omuneit
Yu Huang
Silver II
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 80L
876 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,510 SR
749 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,497 SR
742 MMR
Cabrakan
Cabrakan
Silver III
Eliot vergueta
Cabrakan
Silver III
Level 99
God Stats
1W - 1L
1,718 SR
Queue Stats
74W - 77L
953 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
KwantaeDaKilla
Danzaburou
Bronze III
Level 106
God Stats
4W - 8L
1,445 SR
Queue Stats
157W - 183L
39 MMR
Solo
Ymir
Ymir
Silver II
Leandro9303
Ymir
Silver II
Level 125
God Stats
2W - 3L
1,308 SR
Queue Stats
248W - 248L
972 MMR
Solo
Sol
Sol
Silver III
McLovinC4
Sol
Silver III
Level 100
God Stats
8W - 5L
1,486 SR
Queue Stats
112W - 119L
822 MMR
Solo
Loki
Loki
Silver III
izzi 5G
Loki
Silver III
Level 68
God Stats
7W - 5L
1,526 SR
Queue Stats
102W - 122L
922 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,752
432
2,336
6,519
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
4 / 4 / 0
5,905
537
3,796
10,957
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 1
5,354
487
4,318
6,034
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
Marcwhoa
Fafnir
8
0 / 1 / 4
5,034
458
2,372
7,456
5,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Omuneit
Yu Huang
10
1 / 0 / 2
5,582
507
4,193
5,280
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
LancelotCharybdisAchillesIzanamiAgni

VS

Bans
HadesBakasuraArachneSylvanusDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
2 / 3 / 5
6,437
585
5,781
7,605
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
KwantaeDaKilla
Danzaburou
11
1 / 0 / 1
6,484
589
2,061
5,061
1,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,737
522
3,044
10,854
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 1 / 1
6,795
618
6,002
6,743
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
izzi 5G
Loki
11
2 / 1 / 3
6,462
587
3,858
7,020
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
9
10
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
4
4
0
1
W
Cabrakan
2
3
5
1.5
L
1
1
1
1.5
W
Danzaburou
KwantaeDaKilla
Danzaburou
1
0
1
1.5
W
0
2
2
0.5
L
Fafnir
Marcwhoa
Fafnir
0
1
4
2
W
4
1
1
4.5
L
Yu Huang
Omuneit
Yu Huang
1
0
2
2
W
Loki
izzi 5G
Loki
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,015
Damage
20,746
36,246
Taken
37,283
18,112
Mitigated
17,144
10,834
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,336
1,377
70
1,137
6,519
4,337
33
2,830
3,385
0
19,393
L
3,796
1,216
0
3,424
10,957
4,331
0
3,709
7,012
0
23,751
W
Cabrakan
5,781
1,123
0
540
7,605
4,900
0
437
7,149
29,641
0
L
4,318
2,036
0
3,090
6,034
2,030
0
2,094
3,908
0
37,017
W
Danzaburou
KwantaeDaKilla
Danzaburou
2,061
578
0
2,024
5,061
1,777
2,620
360
4,665
0
39,716
W
3,044
669
280
2,767
10,854
6,029
50
2,778
7,966
17,380
0
L
Fafnir
Marcwhoa
Fafnir
2,372
766
255
1,483
7,456
5,428
0
3,045
4,244
12,113
0
W
6,002
1,655
0
3,547
6,743
2,016
1,196
1,997
4,515
41,383
0
L
Yu Huang
Omuneit
Yu Huang
4,193
461
0
1,375
5,280
1,986
0
2,268
2,870
33,180
0
W
Loki
izzi 5G
Loki
3,858
853
0
3,086
7,020
2,422
0
518
6,423
0
33,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,627
Gold Earned
31,915
219
Minions Killed
302
0
Camps Cleared
0
927,536
Distance Traveled
1,045,943
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,752
432
34
3
0
151,151
1
L
Fenrir
5,905
537
52
5
0
205,987
2
W
Cabrakan
6,437
585
60
5
0
192,912
1
L
Neith
5,354
487
50
5
0
180,715
3
W
Danzaburou
6,484
589
76
7
0
198,331
4
W
Ymir
5,737
522
23
2
0
196,119
0
L
Fafnir
5,034
458
17
2
0
189,792
5
W
Sol
6,795
618
78
7
0
211,271
4
L
Yu Huang
5,582
507
66
6
0
199,891
2
W
Loki
6,462
587
65
6
0
247,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role