Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bigsm0key16
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 73L
1,344 Elo+
Solo
Scylla
Scylla
CenteredCord140
Scylla
Level 47
God Stats
0W - 2L
1,303 SR
Queue Stats
15W - 22L
1,334 Elo+
Party 1
Izanami
Izanami
Mohjiwolf
Izanami
Level 118
God Stats
0W - 1L
1,243 SR
Queue Stats
25W - 28L
1,417 Elo+
Party 1
Sol
Sol
TOXIC-M37R01D
Sol
Level 107
God Stats
4W - 6L
1,188 SR
Queue Stats
231W - 232L
1,396 Elo+
Solo
Team Averages
Level 68
1,347 SR
1,398 Elo+

VS

Team Averages
Level 70
1,456 SR
1,378 Elo+
Cernunnos
Cernunnos
QuikrTrigrFinger
Cernunnos
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 64L
1,399 Elo+
Solo
Thor
Thor
Rusbus3_TvUtube
Thor
Level 94
God Stats
3W - 6L
1,500 SR
Queue Stats
493W - 486L
1,424 Elo+
Solo
Yemoja
Yemoja
YWBJoey
Yemoja
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 91L
1,341 Elo+
Party 2
Neith
Neith
coachklein
Neith
Level 65
God Stats
7W - 14L
1,278 SR
Queue Stats
554W - 652L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
planBlyss
Gilgamesh
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 88L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
2 / 9 / 3
9,870
658
13,874
17,637
8,730
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 10 / 1
7,669
511
1,605
16,416
7,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 9 / 2
10,325
688
8,672
15,507
6,826
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Mohjiwolf
Izanami
20
6 / 5 / 5
11,511
767
13,671
17,154
9,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 4
8,231
549
7,019
12,389
4,873
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
11 / 2 / 18
12,927
862
28,100
17,641
8,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
14 / 4 / 11
12,296
820
11,952
16,715
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
YWBJoey
Yemoja
19
5 / 2 / 20
12,118
808
7,490
13,270
15,015
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
20
6 / 2 / 22
12,025
802
15,774
13,537
6,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
planBlyss
Gilgamesh
17
2 / 3 / 21
10,456
697
6,801
16,137
13,648
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
130
12
Kills
38
38
Deaths
13
15
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
9
3
0.39
L
0
10
1
0.05
L
4
9
2
0.56
L
Izanami
Mohjiwolf
Izanami
6
5
5
1.7
W
Cernunnos
11
2
18
10
W
14
4
11
4.88
L
0
5
4
0.4
W
Yemoja
YWBJoey
Yemoja
5
2
20
7.5
W
Neith
6
2
22
8.5
W
Gilgamesh
planBlyss
Gilgamesh
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,841
Damage
70,117
79,103
Taken
77,300
37,549
Mitigated
53,789
16,429
Healing
38,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
13,874
2,500
161
1,748
17,637
8,730
0
1,525
15,960
96
28,477
L
1,605
785
876
1,257
16,416
7,576
0
1,233
15,081
2,821
0
L
8,672
462
1,378
752
15,507
6,826
0
1,782
13,566
18,788
0
L
Izanami
Mohjiwolf
Izanami
13,671
6,537
320
4,565
17,154
9,544
0
1,742
15,199
0
32,168
W
Cernunnos
28,100
14,846
2,025
8,146
17,641
8,297
2,735
5,376
12,265
0
62,184
W
11,952
4,743
3,543
3,946
16,715
10,324
601
2,347
14,368
0
20,078
L
7,019
1,651
1,204
4,168
12,389
4,873
0
1,349
10,935
16,623
0
W
Yemoja
YWBJoey
Yemoja
7,490
1,321
6,090
2,986
13,270
15,015
838
3,528
9,742
21,301
0
W
Neith
15,774
2,361
1,170
5,026
13,537
6,505
1,195
3,370
10,167
0
28,161
W
Gilgamesh
planBlyss
Gilgamesh
6,801
889
2,279
2,819
16,137
13,648
1,048
2,720
13,417
197
17,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,606
Gold Earned
59,822
107
Minions Killed
166
0
Camps Cleared
0
1,031,470
Distance Traveled
1,399,841
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,870
658
19
1
0
200,482
0
L
Hel
7,669
511
4
0
0
170,541
0
L
Scylla
10,325
688
31
2
0
225,806
0
L
Izanami
11,511
767
33
2
0
266,010
0
W
Cernunnos
12,927
862
80
5
0
274,658
0
W
Thor
12,296
820
17
1
0
284,902
0
L
Sol
8,231
549
20
1
0
168,631
0
W
Yemoja
12,118
808
19
1
0
255,372
0
W
Neith
12,025
802
31
2
0
297,637
0
W
Gilgamesh
10,456
697
19
1
0
287,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role