Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FrostNFound
Cthulhu
Level 148
God Stats
1W - 1L
1,342 SR
Queue Stats
52W - 33L
1,644 Elo+
Party 1
Neith
Neith
Kloxt
Neith
Level 145
God Stats
8W - 4L
1,716 SR
Queue Stats
133W - 126L
1,511 Elo+
Party 1
Hel
Hel
XxBroV20xX
Hel
Level 152
God Stats
5W - 4L
1,529 SR
Queue Stats
298W - 224L
1,564 Elo+
Party 1
Lancelot
Lancelot
lcalm
Lancelot
Level 145
God Stats
18W - 14L
1,547 SR
Queue Stats
345W - 361L
1,519 Elo+
Party 1
Team Averages
Level 140
1,527 SR
1,548 Elo+

VS

Team Averages
Level 103
1,532 SR
1,661 Elo+
Sun Wukong
Sun Wukong
Bignative75
Sun Wukong
Level 147
God Stats
2W - 4L
1,653 SR
Queue Stats
456W - 338L
1,638 Elo+
Party 2
Hera
Hera
Blue4502
Hera
Level 102
God Stats
23W - 15L
1,560 SR
Queue Stats
171W - 146L
1,630 Elo+
Party 2
Janus
Janus
Cambarrr
Janus
Level 55
God Stats
1W - 3L
1,250 SR
Queue Stats
202W - 87L
1,653 Elo+
Party 2
Khepri
Khepri
GreenKnightBob
Khepri
Level 63
God Stats
12W - 8L
1,698 SR
Queue Stats
16W - 11L
1,664 Elo+
Party 3
Heimdallr
Heimdallr
xDElmmo
Heimdallr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,721 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 0
6,650
554
3,815
6,729
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FrostNFound
Cthulhu
11
1 / 0 / 7
6,933
578
6,597
10,049
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Kloxt
Neith
12
6 / 2 / 4
7,408
617
6,319
8,049
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 0 / 6
7,564
630
8,839
7,648
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
lcalm
Lancelot
13
0 / 0 / 0
7,215
601
3,859
10,632
5,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bignative75
Sun Wukong
13
1 / 0 / 0
7,483
624
7,686
6,596
4,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hera
10
1 / 5 / 1
6,023
502
3,426
9,703
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Cambarrr
Janus
9
0 / 4 / 1
5,720
477
3,305
7,781
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 3 / 0
4,915
410
977
8,977
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
xDElmmo
Heimdallr
10
1 / 1 / 0
5,963
497
6,009
7,806
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
3
3
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
Sun Wukong
Bignative75
Sun Wukong
1
0
0
1
L
Hera
1
5
1
0.3
L
Janus
Cambarrr
Janus
0
4
1
0.13
W
Cthulhu
FrostNFound
Cthulhu
1
0
7
4.5
L
0
3
0
0
W
Neith
Kloxt
Neith
6
2
4
4
W
5
0
6
8
W
Lancelot
lcalm
Lancelot
0
0
0
0
L
Heimdallr
xDElmmo
Heimdallr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,429
Damage
21,403
43,107
Taken
40,863
23,763
Mitigated
20,013
19,778
Healing
10,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,815
2,613
0
2,882
6,729
2,138
1,014
80
6,649
0
55,155
L
Sun Wukong
Bignative75
Sun Wukong
7,686
1,667
0
3,169
6,596
4,146
66
153
6,443
0
67,981
L
Hera
3,426
1,000
0
1,260
9,703
3,902
0
5,868
3,503
37,956
0
L
Janus
Cambarrr
Janus
3,305
895
0
1,281
7,781
3,069
0
1,949
5,818
33,500
6,891
W
Cthulhu
FrostNFound
Cthulhu
6,597
610
181
1,812
10,049
9,003
0
1,258
8,791
31,471
0
L
977
185
0
1,840
8,977
5,766
0
4,476
4,373
7,663
0
W
Neith
Kloxt
Neith
6,319
1,693
0
2,678
8,049
3,831
738
2,325
5,724
0
47,197
W
8,839
461
2,572
4,403
7,648
3,412
0
3,615
4,033
51,495
0
W
Lancelot
lcalm
Lancelot
3,859
1,075
0
5,250
10,632
5,379
0
0
10,632
0
58,210
L
Heimdallr
xDElmmo
Heimdallr
6,009
3,206
0
2,936
7,806
3,130
0
2,454
5,290
0
49,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,770
Gold Earned
30,104
455
Minions Killed
352
0
Camps Cleared
0
1,226,494
Distance Traveled
1,101,887
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,650
554
105
9
0
244,792
4
L
Sun Wukong
7,483
624
127
11
0
242,690
1
L
Hera
6,023
502
60
5
0
201,103
3
L
Janus
5,720
477
73
6
0
233,858
0
W
Cthulhu
6,933
578
29
2
0
239,859
0
L
Khepri
4,915
410
12
1
0
195,762
0
W
Neith
7,408
617
93
8
0
233,375
1
W
Hel
7,564
630
100
8
0
241,938
2
W
Lancelot
7,215
601
128
11
0
266,530
2
L
Heimdallr
5,963
497
80
7
0
228,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role