Player Matchup

Kali
Kali
Deja Smoove
Kali
Level 108
God Stats
4W - 2L
1,660 SR
Queue Stats
145W - 118L
1,483 Elo+
Party 1
Geb
Geb
GamesWorthy
Geb
Level 105
God Stats
49W - 46L
1,486 SR
Queue Stats
1,001W - 1,109L
1,375 Elo+
Solo
Cliodhna
Cliodhna
Simqliifyy
Cliodhna
Level 20
God Stats
3W - 4L
1,412 SR
Queue Stats
76W - 67L
1,425 Elo+
Party 1
Hou Yi
Hou Yi
lijvi
Hou Yi
Level 23
God Stats
2W - 2L
1,268 SR
Queue Stats
64W - 48L
1,480 Elo+
Party 1
Lancelot
Lancelot
zayuh671
Lancelot
Level 109
God Stats
2W - 3L
1,153 SR
Queue Stats
153W - 138L
1,555 Elo+
Party 1
Team Averages
Level 73
1,396 SR
1,464 Elo+

VS

Team Averages
Level 56
1,504 SR
1,367 Elo+
Charybdis
Charybdis
C0SM1C-BR0CC0L1
Charybdis
Level 66
God Stats
6W - 2L
1,576 SR
Queue Stats
22W - 38L
1,346 Elo+
Party 2
Bakasura
Bakasura
DeathbyOtsutsuki
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,357 Elo+
Party 2
Hades
Hades
STK_guerrila
Hades
Level 104
God Stats
8W - 10L
1,485 SR
Queue Stats
16W - 31L
1,333 Elo+
Party 2
Danzaburou
Danzaburou
Th3 St0ned 0ne
Danzaburou
Level 45
God Stats
126W - 145L
1,438 SR
Queue Stats
130W - 154L
1,385 Elo+
Solo
Lancelot
Lancelot
Traphouse Gods
Lancelot
Level 45
God Stats
7W - 4L
1,523 SR
Queue Stats
89W - 101L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 20
12,925
1,293
23,901
14,551
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
1 / 0 / 25
11,702
1,170
7,879
9,085
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
Simqliifyy
Cliodhna
17
2 / 3 / 17
10,128
1,013
8,743
11,798
5,507
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
lijvi
Hou Yi
18
11 / 0 / 21
12,310
1,231
21,286
10,969
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
zayuh671
Lancelot
18
10 / 0 / 17
11,559
1,156
14,250
7,942
3,867
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

263

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
C0SM1C-BR0CC0L1
Charybdis
15
0 / 2 / 3
9,049
905
7,509
13,293
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 14 / 2
9,169
917
7,252
22,827
13,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 8 / 4
9,788
979
14,097
17,552
16,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Th3 St0ned 0ne
Danzaburou
15
2 / 3 / 1
10,372
1,037
10,261
9,333
4,085
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
15
1 / 9 / 4
9,653
965
9,251
17,373
7,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
19
36
Kills
5
5
Deaths
36
100
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
C0SM1C-BR0CC0L1
Charybdis
0
2
3
0.75
L
1
14
2
0.14
W
12
2
20
11
W
1
0
25
13.5
L
1
8
4
0.38
W
Cliodhna
Simqliifyy
Cliodhna
2
3
17
3.5
L
Danzaburou
Th3 St0ned 0ne
Danzaburou
2
3
1
0.83
L
Lancelot
1
9
4
0.33
W
Hou Yi
lijvi
Hou Yi
11
0
21
21.5
W
Lancelot
zayuh671
Lancelot
10
0
17
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,059
Damage
48,370
54,345
Taken
80,378
32,330
Mitigated
46,876
12,001
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
C0SM1C-BR0CC0L1
Charybdis
7,509
4,580
0
1,097
13,293
5,223
0
1,688
11,605
0
23,638
L
7,252
4,514
0
922
22,827
13,782
0
2,099
20,728
0
11,827
W
23,901
14,855
0
4,845
14,551
8,440
0
2,157
12,074
0
34,667
W
7,879
194
0
1,428
9,085
9,212
0
1,902
7,028
35,647
0
L
14,097
257
301
1,016
17,552
16,408
0
1,389
16,163
32,908
0
W
Cliodhna
Simqliifyy
Cliodhna
8,743
1,432
0
1,537
11,798
5,507
0
2,957
8,761
0
18,614
L
Danzaburou
Th3 St0ned 0ne
Danzaburou
10,261
4,742
0
584
9,333
4,085
0
971
8,362
0
37,642
L
Lancelot
9,251
1,984
0
392
17,373
7,378
0
1,732
15,641
0
21,564
W
Hou Yi
lijvi
Hou Yi
21,286
12,982
0
3,473
10,969
5,304
0
4,110
6,791
0
32,409
W
Lancelot
zayuh671
Lancelot
14,250
1,882
0
718
7,942
3,867
0
2,971
4,771
0
24,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,624
Gold Earned
48,031
156
Minions Killed
179
6
Camps Cleared
8
994,441
Distance Traveled
874,102
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,049
905
23
2
1
165,909
0
L
Bakasura
9,169
917
8
1
3
163,490
1
W
Kali
12,925
1,293
19
2
6
229,849
0
W
Geb
11,702
1,170
38
4
0
188,563
0
L
Hades
9,788
979
55
6
0
174,133
0
W
Cliodhna
10,128
1,013
21
2
0
144,076
0
L
Danzaburou
10,372
1,037
64
6
4
170,076
0
L
Lancelot
9,653
965
29
3
0
200,494
0
W
Hou Yi
12,310
1,231
40
4
0
195,373
0
W
Lancelot
11,559
1,156
38
4
0
236,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role