Player Matchup

Medusa
Medusa
BowlOfDecentRice
Medusa
Level 83
God Stats
1W - 2L
1,618 SR
Queue Stats
15W - 22L
1,436 Elo+
Party 1
Merlin
Merlin
TankD45
Merlin
Level 29
God Stats
1W - 2L
1,405 SR
Queue Stats
20W - 22L
1,483 Elo+
Party 1
Tyr
Tyr
killswtchengage
Tyr
Level 100
God Stats
2W - 2L
1,706 SR
Queue Stats
23W - 26L
1,523 Elo+
Party 1
Team Averages
Level 71
1,576 SR
1,481 Elo+

VS

Team Averages
Level 84
1,657 SR
1,682 Elo+
Ymir
Ymir
FuRy Drops
Ymir
Level 155
God Stats
21W - 10L
1,748 SR
Queue Stats
536W - 415L
1,567 Elo+
Party 2
Ao Kuang
Ao Kuang
mad321
Ao Kuang
Level 67
God Stats
3W - 0L
1,904 SR
Queue Stats
225W - 197L
1,672 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xNermac
Ah Muzen Cab
Level 29
God Stats
8W - 3L
1,318 SR
Queue Stats
79W - 65L
1,808 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
10,521
752
10,745
17,773
7,950
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
TankD45
Merlin
14
1 / 5 / 6
9,419
673
14,459
10,796
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 9 / 2
9,438
674
13,412
22,681
19,311
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 19
11,191
799
6,697
15,155
22,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ao Kuang
mad321
Ao Kuang
14
7 / 5 / 7
10,518
751
13,139
12,429
7,058
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
xNermac
Ah Muzen Cab
18
14 / 4 / 8
12,483
892
25,723
18,631
12,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
9
Kills
23
23
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
W
2
0
19
11.5
L
Merlin
TankD45
Merlin
1
5
6
0.8
L
4
9
2
0.56
W
Ao Kuang
mad321
Ao Kuang
7
5
7
2.1
W
Ah Muzen Cab
xNermac
Ah Muzen Cab
14
4
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,616
Damage
45,559
51,250
Taken
46,215
32,356
Mitigated
41,484
4,038
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,745
3,447
0
970
17,773
7,950
0
6,551
11,222
0
32,333
W
6,697
1,567
338
3,152
15,155
22,300
90
6,085
9,070
14,123
0
L
Merlin
TankD45
Merlin
14,459
1,378
0
500
10,796
5,095
0
4,908
5,888
41,838
0
L
13,412
2,300
0
2,568
22,681
19,311
0
8,720
13,961
0
18,479
W
Ao Kuang
mad321
Ao Kuang
13,139
4,701
0
2,735
12,429
7,058
464
3,926
8,503
24,341
0
W
Ah Muzen Cab
xNermac
Ah Muzen Cab
25,723
11,879
0
8,004
18,631
12,126
1,671
4,746
13,885
0
84,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
34,192
134
Minions Killed
154
2
Camps Cleared
9
683,932
Distance Traveled
759,917
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,521
752
48
3
1
237,215
2
W
Ymir
11,191
799
18
1
1
282,112
1
L
Merlin
9,419
673
69
5
1
221,151
0
L
Tyr
9,438
674
17
1
0
225,566
0
W
Ao Kuang
10,518
751
22
2
4
231,355
0
W
Ah Muzen Cab
12,483
892
114
8
4
246,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role