Player Matchup

Amaterasu
Amaterasu
BangTwice
Amaterasu
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 96L
1,521 Elo+
Solo
Sol
Sol
WZRD210
Sol
Level 146
God Stats
9W - 6L
1,460 SR
Queue Stats
294W - 313L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
aDankyMeme
Cu Chulainn
Level 143
God Stats
1W - 6L
1,042 SR
Queue Stats
722W - 805L
1,481 Elo+
Solo
He Bo
He Bo
dennis_xeneise
He Bo
Level 160
God Stats
5W - 8L
1,579 SR
Queue Stats
695W - 731L
1,430 Elo+
Solo
Hel
Hel
encrypt_mateo
Hel
Level 114
God Stats
5W - 2L
1,595 SR
Queue Stats
554W - 550L
1,480 Elo+
Solo
Team Averages
Level 137
1,435 SR
1,479 Elo+

VS

Team Averages
Level 93
1,617 SR
1,446 Elo+
Vamana
Vamana
Blake_277
Vamana
Level 123
God Stats
1W - 1L
1,695 SR
Queue Stats
52W - 55L
1,451 Elo+
Party 1
Loki
Loki
Darkneos4523
Loki
Level 98
God Stats
1W - 2L
1,516 SR
Queue Stats
63W - 59L
1,459 Elo+
Party 1
Ne Zha
Ne Zha
HypeBeastHecko23
Ne Zha
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 68L
1,381 Elo+
Party 1
Hel
Hel
ShrmpGng
Hel
Level 123
God Stats
2W - 1L
1,711 SR
Queue Stats
91W - 92L
1,440 Elo+
Party 1
Izanami
Izanami
deathslayer553
Izanami
Level 15
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BangTwice
Amaterasu
16
3 / 1 / 19
9,948
995
6,399
18,385
13,829
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
14
4 / 3 / 13
8,813
881
15,085
9,595
3,846
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
aDankyMeme
Cu Chulainn
16
4 / 4 / 15
9,101
910
10,933
15,499
17,421
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
9 / 2 / 13
9,857
986
16,421
11,162
5,141
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 2 / 14
9,722
972
13,394
10,793
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Blake_277
Vamana
16
7 / 4 / 3
9,626
963
16,389
17,798
15,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 4
7,822
782
8,311
12,111
5,553
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 7
7,185
719
8,022
11,442
5,913
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 6 / 7
7,161
716
4,564
10,791
6,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 9 / 3
7,152
715
6,595
13,796
6,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
34
27
Kills
10
12
Deaths
27
74
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BangTwice
Amaterasu
3
1
19
12.5
L
Vamana
Blake_277
Vamana
7
4
3
2.13
L
2
4
4
1
L
0
4
7
0.88
L
0
6
7
0.58
W
Sol
4
3
13
3.5
W
Cu Chulainn
aDankyMeme
Cu Chulainn
4
4
15
2.88
L
1
9
3
0.28
W
9
2
13
7.75
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,232
Damage
43,881
65,434
Taken
65,938
45,367
Mitigated
39,084
27,402
Healing
22,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BangTwice
Amaterasu
6,399
1,316
854
4,044
18,385
13,829
427
963
17,422
0
9,401
L
Vamana
Blake_277
Vamana
16,389
8,292
346
6,965
17,798
15,047
0
11,975
5,823
0
24,174
L
8,311
443
668
1,482
12,111
5,553
0
7,942
4,169
0
18,671
L
8,022
903
1,575
2,041
11,442
5,913
0
7,047
4,395
0
17,967
L
4,564
549
5,748
3,183
10,791
6,247
0
8,087
2,704
8,885
0
W
Sol
15,085
4,248
0
2,580
9,595
3,846
3,719
125
9,470
24,579
0
W
Cu Chulainn
aDankyMeme
Cu Chulainn
10,933
1,667
1,262
1,853
15,499
17,421
90
2,781
12,718
0
21,975
L
6,595
4,118
0
161
13,796
6,324
0
9,849
3,947
0
14,325
W
16,421
1,075
2,374
2,617
11,162
5,141
1,282
553
10,609
30,498
0
W
13,394
1,052
7,295
4,523
10,793
5,130
525
142
10,651
25,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,441
Gold Earned
38,946
118
Minions Killed
86
0
Camps Cleared
0
1,023,662
Distance Traveled
908,623
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,948
995
9
1
0
279,660
2
L
Vamana
9,626
963
16
2
0
208,579
0
L
Loki
7,822
782
32
3
0
179,735
0
L
Ne Zha
7,185
719
6
1
0
176,826
0
L
Hel
7,161
716
13
1
0
193,674
1
W
Sol
8,813
881
26
3
0
145,567
2
W
Cu Chulainn
9,101
910
15
2
0
200,602
0
L
Izanami
7,152
715
19
2
0
149,809
0
W
He Bo
9,857
986
34
3
0
199,039
0
W
Hel
9,722
972
34
3
0
198,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role