Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Bereỏ
Merlin
Level 160
God Stats
8W - 0L
2,050 SR
Queue Stats
656W - 53L
2,191 Elo+
Party 1
Cernunnos
Cernunnos
Mònarch
Cernunnos
Level 160
God Stats
4W - 0L
1,700 SR
Queue Stats
266W - 69L
1,924 Elo+
Party 1
Team Averages
Level 160
1,750 SR
1,872 Elo+

VS

Team Averages
Level 80
1,576 SR
1,651 Elo+
Zhong Kui
Zhong Kui
NavLock
Zhong Kui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,592 Elo+
Solo
Loki
Loki
PhantomAI2
Loki
Level 37
God Stats
9W - 6L
1,612 SR
Queue Stats
213W - 127L
1,731 Elo+
Solo
Achilles
Achilles
qwertymandudeguy
Achilles
Level 77
God Stats
13W - 16L
1,616 SR
Queue Stats
385W - 402L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 1 / 10
8,036
893
8,514
12,697
10,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Bereỏ
Merlin
13
7 / 0 / 8
8,511
946
16,197
7,409
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
Mònarch
Cernunnos
12
4 / 1 / 11
7,861
873
11,131
10,813
5,256
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NavLock
Zhong Kui
10
1 / 4 / 0
6,627
736
4,795
9,835
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 7 / 2
6,067
674
5,247
14,195
3,679
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 0
5,777
642
7,085
17,446
13,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
10
10
W
Merlin
Bereỏ
Merlin
7
0
8
11
W
Cernunnos
Mònarch
Cernunnos
4
1
11
9.5
L
Zhong Kui
NavLock
Zhong Kui
1
4
0
0.25
L
0
7
2
0.14
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,842
Damage
17,127
30,919
Taken
41,476
19,488
Mitigated
22,722
15,103
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,514
3,062
2,471
5,920
12,697
10,683
397
1,939
9,484
0
12,461
W
Merlin
Bereỏ
Merlin
16,197
1,326
0
3,903
7,409
3,549
184
1,355
5,841
42,234
0
W
Cernunnos
Mònarch
Cernunnos
11,131
6,801
0
2,809
10,813
5,256
1,886
1,891
8,690
0
42,031
L
Zhong Kui
NavLock
Zhong Kui
4,795
466
0
1,132
9,835
5,379
0
4,012
5,420
22,770
0
L
5,247
591
0
160
14,195
3,679
0
4,924
8,800
0
15,127
L
7,085
651
0
3,208
17,446
13,664
0
6,592
10,233
0
13,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,408
Gold Earned
18,471
129
Minions Killed
72
8
Camps Cleared
1
547,022
Distance Traveled
533,398
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,036
893
8
1
2
191,830
2
W
Merlin
8,511
946
59
7
1
178,233
1
W
Cernunnos
7,861
873
62
7
5
176,959
0
L
Zhong Kui
6,627
736
41
5
0
169,179
3
L
Loki
6,067
674
21
2
1
187,064
5
L
Achilles
5,777
642
10
1
0
177,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role