Player Matchup

Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CyberDrag0n99
Cabrakan
Level 158
God Stats
5W - 3L
1,886 SR
Queue Stats
179W - 163L
1,489 Elo+
Solo
Ravana
Ravana
Enred-098
Ravana
Level 104
God Stats
3W - 0L
1,716 SR
Queue Stats
422W - 403L
1,468 Elo+
Solo
Ares
Ares
Sleepyexe74
Ares
Level 117
God Stats
3W - 5L
1,355 SR
Queue Stats
334W - 354L
1,467 Elo+
Solo
Medusa
Medusa
iGotSetup
Medusa
Level 67
God Stats
11W - 7L
1,514 SR
Queue Stats
26W - 15L
1,500 Elo+
Solo
Team Averages
Level 117
1,594 SR
1,485 Elo+

VS

Team Averages
Level 85
1,433 SR
1,484 Elo+
Chaac
Chaac
Agent Illusions
Chaac
Level 83
God Stats
0W - 1L
1,267 SR
Queue Stats
23W - 17L
1,510 Elo+
Party 1
Vulcan
Vulcan
OdinsRaven148
Vulcan
Level 94
God Stats
2W - 3L
1,428 SR
Queue Stats
95W - 90L
1,444 Elo+
Solo
Achilles
Achilles
SIowerr
Achilles
Level 77
God Stats
13W - 18L
1,432 SR
Queue Stats
260W - 243L
1,505 Elo+
Solo
Freya
Freya
StormS4dow35
Freya
Level 68
God Stats
17W - 15L
1,539 SR
Queue Stats
518W - 503L
1,466 Elo+
Solo
Ymir
Ymir
waki3000
Ymir
Level 103
God Stats
18W - 13L
1,500 SR
Queue Stats
348W - 314L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 3 / 9
7,279
520
9,535
9,006
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
CyberDrag0n99
Cabrakan
13
9 / 2 / 8
8,209
586
10,993
11,996
7,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
Enred-098
Ravana
12
2 / 2 / 12
7,095
507
8,180
9,262
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 1 / 4
7,722
552
8,153
12,148
9,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
iGotSetup
Medusa
14
6 / 2 / 5
8,373
598
6,417
7,863
3,272
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,500
536
5,880
11,361
7,955
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 6 / 4
6,930
495
5,597
9,359
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
SIowerr
Achilles
11
6 / 3 / 2
7,984
570
8,160
11,983
11,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 4
6,739
481
2,402
8,364
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
1 / 7 / 4
6,845
489
6,527
15,702
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
23
Kills
10
10
Deaths
23
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
3
9
2.17
L
1
3
0
0.33
W
Cabrakan
CyberDrag0n99
Cabrakan
9
2
8
6.5
W
Ravana
Enred-098
Ravana
2
2
12
4
L
2
6
4
0.67
L
Achilles
SIowerr
Achilles
6
3
2
2.33
W
4
1
4
6
L
0
4
4
0.5
W
Medusa
iGotSetup
Medusa
6
2
5
4.25
L
Ymir
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,278
Damage
28,566
50,275
Taken
56,769
28,064
Mitigated
33,255
11,338
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,535
809
0
1,826
9,006
3,794
367
3,362
5,644
43,680
0
L
5,880
1,930
0
3,275
11,361
7,955
626
6,235
5,126
0
49,586
W
Cabrakan
CyberDrag0n99
Cabrakan
10,993
1,319
0
3,371
11,996
7,131
590
3,610
8,215
48,156
0
W
Ravana
Enred-098
Ravana
8,180
2,731
0
2,703
9,262
4,227
73
3,037
6,177
0
48,287
L
5,597
1,600
0
608
9,359
3,743
0
5,930
3,429
38,157
0
L
Achilles
SIowerr
Achilles
8,160
1,671
0
1,452
11,983
11,251
0
6,540
5,443
0
22,865
W
8,153
1,353
0
987
12,148
9,640
0
2,590
9,558
39,042
6,263
L
2,402
696
0
1,681
8,364
3,103
0
3,073
5,291
31,483
0
W
Medusa
iGotSetup
Medusa
6,417
3,820
0
2,451
7,863
3,272
506
1,581
6,155
0
55,987
L
Ymir
6,527
1,810
0
2,908
15,702
7,203
0
6,470
9,232
39,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,678
Gold Earned
35,998
383
Minions Killed
338
0
Camps Cleared
0
1,270,070
Distance Traveled
1,228,589
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,279
520
81
6
0
237,358
3
L
Chaac
7,500
536
104
7
0
244,528
4
W
Cabrakan
8,209
586
81
6
0
239,282
0
W
Ravana
7,095
507
66
5
0
299,066
2
L
Vulcan
6,930
495
69
5
0
242,985
0
L
Achilles
7,984
570
25
2
0
265,378
0
W
Ares
7,722
552
77
6
0
248,786
1
L
Freya
6,739
481
77
6
0
245,949
2
W
Medusa
8,373
598
78
6
0
245,578
2
L
Ymir
6,845
489
63
5
0
229,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role