Player Matchup

Lancelot
Lancelot
CaptGrimm
Lancelot
Level 121
God Stats
2W - 0L
1,845 SR
Queue Stats
27W - 21L
1,575 Elo+
Party 2
Ra
Ra
ItsJhelo
Ra
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,227 Elo+
Party 2
Chiron
Chiron
Jaxxinflaxxinwax
Chiron
Level 61
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 19L
1,504 Elo+
Party 4
Sobek
Sobek
TheKeeganator3
Sobek
Level 49
God Stats
3W - 2L
1,119 SR
Queue Stats
3W - 6L
1,093 Elo+
Party 2
King Arthur
King Arthur
cweide
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,541 Elo+
Party 4
Team Averages
Level 62
1,493 SR
1,388 Elo+

VS

Team Averages
Level 74
1,632 SR
1,473 Elo+
Khepri
Khepri
PenCat314
Khepri
Level 107
God Stats
1W - 2L
1,693 SR
Queue Stats
20W - 12L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
Shadow12041
Sun Wukong
Level 142
God Stats
11W - 6L
1,712 SR
Queue Stats
74W - 79L
1,579 Elo+
Party 3
Hun Batz
Hun Batz
duradal
Hun Batz
Level 9
God Stats
2W - 3L
1,757 SR
Queue Stats
2W - 6L
1,622 Elo+
Party 3
The Morrigan
The Morrigan
fire_fly743
The Morrigan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Eset
Eset
michael_mk37
Eset
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,094 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CaptGrimm
Lancelot
18
8 / 3 / 7
11,132
795
18,476
19,194
13,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 1 / 8
10,701
764
16,607
10,536
6,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 1 / 11
9,425
673
10,960
9,653
5,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
1 / 1 / 15
10,185
728
7,432
18,735
23,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
cweide
King Arthur
17
3 / 2 / 11
10,211
729
12,889
18,331
21,206
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
PenCat314
Khepri
16
0 / 3 / 6
9,546
682
7,636
18,724
20,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Shadow12041
Sun Wukong
18
3 / 1 / 3
10,562
754
12,900
17,454
17,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
duradal
Hun Batz
18
4 / 1 / 1
10,357
740
14,614
13,119
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
fire_fly743
The Morrigan
14
1 / 8 / 3
8,616
615
5,660
12,741
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 9 / 2
8,505
608
11,965
16,702
7,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
22
Kills
8
8
Deaths
22
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CaptGrimm
Lancelot
8
3
7
3.83
W
9
1
8
13
W
1
1
11
6.5
L
Khepri
PenCat314
Khepri
0
3
6
1
L
Sun Wukong
Shadow12041
Sun Wukong
3
1
3
4.5
W
1
1
15
8.5
W
King Arthur
cweide
King Arthur
3
2
11
4.25
L
Hun Batz
duradal
Hun Batz
4
1
1
4.5
L
The Morrigan
fire_fly743
The Morrigan
1
8
3
0.31
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,364
Damage
52,775
76,449
Taken
78,740
70,466
Mitigated
58,398
22,811
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CaptGrimm
Lancelot
18,476
4,214
0
4,749
19,194
13,185
1,015
5,680
13,514
0
50,956
W
16,607
2,326
5,508
3,372
10,536
6,347
620
4,649
5,887
39,106
0
W
10,960
2,905
2,165
1,888
9,653
5,813
58
3,355
6,298
0
36,539
L
Khepri
PenCat314
Khepri
7,636
402
0
4,450
18,724
20,644
0
5,700
12,392
16,708
0
L
Sun Wukong
Shadow12041
Sun Wukong
12,900
1,724
0
7,266
17,454
17,056
0
3,842
13,472
0
54,290
W
7,432
1,203
0
2,698
18,735
23,915
32
7,599
11,136
15,766
0
W
King Arthur
cweide
King Arthur
12,889
1,400
596
1,835
18,331
21,206
41
3,978
14,353
0
42,749
L
Hun Batz
duradal
Hun Batz
14,614
1,823
0
886
13,119
6,793
0
3,286
9,709
0
43,391
L
The Morrigan
fire_fly743
The Morrigan
5,660
1,643
0
950
12,741
5,977
0
6,019
6,324
13,464
0
L
11,965
1,632
411
1,841
16,702
7,928
0
4,032
11,291
27,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,654
Gold Earned
47,586
257
Minions Killed
216
0
Camps Cleared
0
1,496,035
Distance Traveled
1,382,949
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,132
795
60
4
0
335,701
2
W
Ra
10,701
764
70
5
0
306,977
5
W
Chiron
9,425
673
53
4
0
264,169
0
L
Khepri
9,546
682
21
2
0
293,648
1
L
Sun Wukong
10,562
754
97
7
0
279,401
4
W
Sobek
10,185
728
14
1
0
294,584
1
W
King Arthur
10,211
729
60
4
0
294,604
1
L
Hun Batz
10,357
740
62
4
0
313,658
0
L
The Morrigan
8,616
615
18
1
0
264,755
0
L
Eset
8,505
608
18
1
0
231,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role