Player Matchup

Thanatos
Thanatos
AmbiguousViking1
Thanatos
Level 25
God Stats
13W - 18L
1,529 SR
Queue Stats
102W - 95L
1,530 Elo+
Party 1
Chiron
Chiron
SaintSauv
Chiron
Level 89
God Stats
10W - 10L
1,407 SR
Queue Stats
281W - 326L
1,492 Elo+
Party 1
Horus
Horus
gnarshredder10
Horus
Level 145
God Stats
39W - 20L
1,772 SR
Queue Stats
184W - 159L
1,604 Elo+
Party 1
Team Averages
Level 86
1,569 SR
1,542 Elo+

VS

Team Averages
Level 53
1,661 SR
1,598 Elo+
Hercules
Hercules
Cimmons17
Hercules
Level 6
God Stats
1W - 1L
1,688 SR
Queue Stats
3W - 4L
1,699 Elo+
Party 2
Cthulhu
Cthulhu
Ferreirathekid
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 236L
1,396 Elo+
Solo
Nu Wa
Nu Wa
aet1123
Nu Wa
Level 87
God Stats
0W - 2L
1,795 SR
Queue Stats
3W - 6L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 5
9,528
794
14,574
16,974
8,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
SaintSauv
Chiron
14
7 / 2 / 5
9,511
793
15,752
12,805
6,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 11
10,036
836
8,734
15,451
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cimmons17
Hercules
11
1 / 5 / 3
8,162
680
6,347
17,077
12,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 9 / 2
8,284
690
9,861
17,244
6,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
aet1123
Nu Wa
13
2 / 2 / 3
8,295
691
16,596
9,128
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
16
Kills
5
5
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
L
Hercules
Cimmons17
Hercules
1
5
3
0.5
L
2
9
2
0.33
W
Chiron
SaintSauv
Chiron
7
2
5
4.75
L
Nu Wa
aet1123
Nu Wa
2
2
3
1.75
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,060
Damage
32,804
45,230
Taken
43,449
31,646
Mitigated
21,330
28,120
Healing
6,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,574
6,516
0
12,376
16,974
8,963
573
8,257
8,553
0
43,928
L
Hercules
Cimmons17
Hercules
6,347
2,578
381
2,714
17,077
12,047
0
0
17,077
0
10,818
L
9,861
1,093
498
818
17,244
6,593
0
0
17,244
17,419
0
W
Chiron
SaintSauv
Chiron
15,752
6,103
1,343
2,542
12,805
6,124
1,958
8,376
4,055
0
50,737
L
Nu Wa
aet1123
Nu Wa
16,596
4,580
254
1,783
9,128
2,690
0
0
9,128
40,384
0
W
8,734
2,828
3,914
7,945
15,451
16,559
512
9,211
5,792
0
23,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
24,741
175
Minions Killed
90
8
Camps Cleared
0
695,476
Distance Traveled
553,898
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,528
794
68
6
4
226,543
0
L
Hercules
8,162
680
8
1
0
175,456
3
L
Cthulhu
8,284
690
34
3
0
174,663
2
W
Chiron
9,511
793
84
7
0
220,953
0
L
Nu Wa
8,295
691
48
4
0
203,779
2
W
Horus
10,036
836
23
2
4
247,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role