Player Matchup

Kali
Kali
AyoHYFR
Kali
Level 160
God Stats
4W - 3L
1,561 SR
Queue Stats
73W - 82L
1,493 Elo+
Party 1
Sol
Sol
IDEaDIy
Sol
Level 154
God Stats
6W - 2L
1,610 SR
Queue Stats
131W - 132L
1,451 Elo+
Solo
Achilles
Achilles
MilkandCookies00
Achilles
Level 105
God Stats
1W - 1L
1,464 SR
Queue Stats
110W - 86L
1,592 Elo+
Party 1
Sobek
Sobek
PlushyGoth
Sobek
Level 127
God Stats
0W - 1L
1,630 SR
Queue Stats
2W - 6L
1,351 Elo+
Party 1
Baron Samedi
Baron Samedi
xINSIDlOUS
Baron Samedi
Level 140
God Stats
0W - 1L
1,798 SR
Queue Stats
89W - 94L
1,461 Elo+
Party 1
Team Averages
Level 137
1,613 SR
1,470 Elo+

VS

Team Averages
Level 126
1,480 SR
1,544 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Gucci Coffin
Nemesis
Level 160
God Stats
5W - 1L
1,580 SR
Queue Stats
93W - 78L
1,549 Elo+
Party 2
Sylvanus
Sylvanus
Lord Kidomaru
Sylvanus
Level 124
God Stats
3W - 0L
1,558 SR
Queue Stats
48W - 38L
1,587 Elo+
Party 2
Jing Wei
Jing Wei
Twise09
Jing Wei
Level 39
God Stats
32W - 36L
1,480 SR
Queue Stats
110W - 143L
1,399 Elo+
Solo
Hera
Hera
edtii
Hera
Level 149
God Stats
1W - 1L
1,281 SR
Queue Stats
21W - 17L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
AyoHYFR
Kali
19
3 / 4 / 5
11,914
701
11,645
20,013
12,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
18
1 / 5 / 6
11,267
663
13,694
17,075
8,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 3 / 3
12,385
729
18,507
21,057
20,204
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
16
2 / 3 / 6
11,033
649
8,589
25,778
32,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
xINSIDlOUS
Baron Samedi
19
2 / 4 / 7
11,596
682
15,066
16,337
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
8 / 1 / 3
13,664
804
16,253
11,257
6,847
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nemesis
Gucci Coffin
Nemesis
18
4 / 7 / 6
11,610
683
14,144
24,386
26,345
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Lord Kidomaru
Sylvanus
18
1 / 1 / 10
11,847
697
7,531
17,035
23,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Twise09
Jing Wei
18
3 / 5 / 8
11,250
662
18,245
19,492
10,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hera
edtii
Hera
20
3 / 4 / 11
12,612
742
24,822
14,613
8,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
57
18
Kills
19
19
Deaths
18
27
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
3
9.5
L
Kali
AyoHYFR
Kali
3
4
5
1.38
W
Nemesis
Gucci Coffin
Nemesis
4
7
6
1
L
Sol
1
5
6
0.8
W
Sylvanus
Lord Kidomaru
Sylvanus
1
1
10
6
L
10
3
3
3.83
L
Sobek
2
3
6
1.67
W
Jing Wei
Twise09
Jing Wei
3
5
8
1.4
W
Hera
edtii
Hera
3
4
11
2.13
L
Baron Samedi
xINSIDlOUS
Baron Samedi
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,501
Damage
80,995
100,260
Taken
86,783
83,345
Mitigated
74,735
27,792
Healing
23,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,253
8,086
0
4,117
11,257
6,847
2,455
2,301
8,956
0
78,037
L
Kali
AyoHYFR
Kali
11,645
4,429
0
3,866
20,013
12,554
0
3,036
16,977
0
47,061
W
Nemesis
Gucci Coffin
Nemesis
14,144
5,207
0
3,348
24,386
26,345
0
9,861
14,525
0
24,876
L
Sol
13,694
5,675
0
6,211
17,075
8,800
1,219
6,586
10,489
39,374
3,613
W
Sylvanus
Lord Kidomaru
Sylvanus
7,531
1,468
3,885
6,257
17,035
23,165
0
8,978
8,057
15,374
0
L
18,507
2,746
0
4,336
21,057
20,204
0
7,380
13,677
0
31,426
L
Sobek
8,589
231
0
5,108
25,778
32,109
0
9,681
16,097
20,357
0
W
Jing Wei
Twise09
Jing Wei
18,245
16,714
0
3,458
19,492
10,233
0
10,378
9,114
0
48,082
W
Hera
edtii
Hera
24,822
7,651
144
2,303
14,613
8,145
52
4,278
10,335
70,001
0
L
Baron Samedi
xINSIDlOUS
Baron Samedi
15,066
943
2,595
5,676
16,337
9,678
1,201
5,670
10,667
52,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,195
Gold Earned
60,983
261
Minions Killed
326
0
Camps Cleared
0
1,638,174
Distance Traveled
1,637,382
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,664
804
129
8
0
257,258
0
L
Kali
11,914
701
64
4
0
349,084
1
W
Nemesis
11,610
683
21
1
0
355,954
0
L
Sol
11,267
663
66
4
0
300,003
3
W
Sylvanus
11,847
697
19
1
0
318,830
0
L
Achilles
12,385
729
28
2
0
300,293
0
L
Sobek
11,033
649
16
1
0
367,571
0
W
Jing Wei
11,250
662
61
4
0
354,463
8
W
Hera
12,612
742
96
6
0
350,877
0
L
Baron Samedi
11,596
682
87
5
0
321,223
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role