Player Matchup

Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze V
Fryable
Kuzenbo
Bronze V
Level 157
God Stats
4W - 0L
1,665 SR
Queue Stats
4W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
KillerOnyx21
Baron Samedi
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 153
1,555 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,683 SR
1,385 MMR
Neith
Neith
Silver III
Bloodzy
Neith
Silver III
Level 46
God Stats
1W - 2L
1,650 SR
Queue Stats
4W - 7L
1,396 MMR
Party 2
Sobek
Sobek
Silver III
HoNRCrusader
Sobek
Silver III
Level 88
God Stats
2W - 1L
1,686 SR
Queue Stats
4W - 7L
1,379 MMR
Party 2
Agni
Agni
Silver III
TeapotSmash1195
Agni
Silver III
Level 95
God Stats
2W - 3L
1,713 SR
Queue Stats
4W - 7L
1,379 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
8 / 0 / 4
12,798
753
29,408
18,405
8,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Fryable
Kuzenbo
15
4 / 0 / 8
11,838
696
13,586
20,892
35,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
KillerOnyx21
Baron Samedi
16
1 / 1 / 9
11,230
661
16,024
11,321
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CthulhuBacchusShivaThothAchilles

VS

Bans
Ah Muzen CabKing ArthurCupidYemojaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bloodzy
Neith
14
1 / 3 / 0
9,804
577
20,522
21,492
10,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
0 / 6 / 1
10,451
615
4,996
28,898
41,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
0 / 4 / 0
9,311
548
12,877
16,170
7,580
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
0
4
10
L
Neith
Bloodzy
Neith
1
3
0
0.33
W
Kuzenbo
Fryable
Kuzenbo
4
0
8
8
L
0
6
1
0.08
W
Baron Samedi
KillerOnyx21
Baron Samedi
1
1
9
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,018
Damage
38,395
50,618
Taken
66,560
50,236
Mitigated
60,377
24,736
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
29,408
20,244
0
11,355
18,405
8,156
2,744
6,679
11,726
0
88,903
L
Neith
Bloodzy
Neith
20,522
10,426
0
5,730
21,492
10,891
0
13,036
8,456
0
56,825
W
Kuzenbo
Fryable
Kuzenbo
13,586
3,998
910
4,790
20,892
35,809
13
6,301
14,591
23,499
0
L
4,996
316
0
5,895
28,898
41,906
0
9,992
18,906
17,354
0
W
Baron Samedi
KillerOnyx21
Baron Samedi
16,024
325
3,761
3,920
11,321
6,271
0
5,367
5,954
51,782
0
L
12,877
674
0
2,899
16,170
7,580
0
6,810
9,360
50,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,866
Gold Earned
29,566
205
Minions Killed
194
9
Camps Cleared
5
983,214
Distance Traveled
842,289
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,798
753
115
7
4
305,752
8
L
Neith
9,804
577
101
6
3
269,018
2
W
Kuzenbo
11,838
696
7
0
0
340,105
3
L
Sobek
10,451
615
25
1
0
288,284
4
W
Baron Samedi
11,230
661
83
5
5
337,357
3
L
Agni
9,311
548
68
4
2
284,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role