Player Matchup

Artemis
Artemis
ChineseBTR
Artemis
Level 117
God Stats
11W - 7L
1,917 SR
Queue Stats
194W - 125L
1,654 Elo+
Party 3
Scylla
Scylla
CompaFlame
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 46L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
McSadBoii
Gilgamesh
Level 30
God Stats
1W - 1L
1,567 SR
Queue Stats
116W - 47L
1,726 Elo+
Party 3
Jormungandr
Jormungandr
Shinmon_Benimaru
Jormungandr
Level 151
God Stats
1W - 1L
1,861 SR
Queue Stats
187W - 129L
1,643 Elo+
Party 3
Hercules
Hercules
YourGirlsPlug
Hercules
Level 149
God Stats
17W - 19L
1,563 SR
Queue Stats
108W - 97L
1,623 Elo+
Party 2
Team Averages
Level 91
1,681 SR
1,630 Elo+

VS

Team Averages
Level 116
1,527 SR
1,504 Elo+
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Bilmuri
King Arthur
Level 126
God Stats
1W - 1L
1,322 SR
Queue Stats
181W - 195L
1,420 Elo+
Solo
Erlang Shen
Erlang Shen
HandsomeNaj
Erlang Shen
Level 157
God Stats
3W - 1L
1,547 SR
Queue Stats
401W - 329L
1,538 Elo+
Party 1
Skadi
Skadi
JokerJ0rdan
Skadi
Level 111
God Stats
8W - 2L
1,708 SR
Queue Stats
287W - 258L
1,538 Elo+
Party 1
Yemoja
Yemoja
OctoberM
Yemoja
Level 26
God Stats
56W - 40L
1,560 SR
Queue Stats
77W - 70L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChineseBTR
Artemis
20
2 / 3 / 1
13,415
479
14,598
21,983
11,633
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
CompaFlame
Scylla
15
0 / 11 / 3
10,221
365
7,524
17,901
6,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
McSadBoii
Gilgamesh
20
2 / 7 / 0
12,871
460
10,913
25,730
14,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Shinmon_Benimaru
Jormungandr
17
1 / 1 / 3
12,600
450
10,961
20,761
29,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
YourGirlsPlug
Hercules
18
4 / 5 / 0
12,780
456
16,688
30,921
43,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
7 / 1 / 10
15,541
555
20,452
21,210
10,670
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Bilmuri
King Arthur
20
1 / 3 / 9
14,380
514
11,232
25,861
30,431
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
HandsomeNaj
Erlang Shen
20
13 / 4 / 10
16,314
583
32,745
37,295
27,627
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 2 / 4
15,460
552
17,410
15,907
9,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
OctoberM
Yemoja
18
0 / 0 / 15
13,687
489
2,313
10,642
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
9
Kills
26
27
Deaths
10
7
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
1
10
12
W
King Arthur
Bilmuri
King Arthur
1
3
9
1.83
L
Artemis
ChineseBTR
Artemis
2
3
1
0.83
L
Scylla
CompaFlame
Scylla
0
11
3
0.14
W
Erlang Shen
HandsomeNaj
Erlang Shen
13
4
10
4.5
W
5
2
4
3.5
L
Gilgamesh
McSadBoii
Gilgamesh
2
7
0
0.29
W
Yemoja
OctoberM
Yemoja
0
0
15
7.5
L
Jormungandr
Shinmon_Benimaru
Jormungandr
1
1
3
2.5
L
Hercules
YourGirlsPlug
Hercules
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,684
Damage
84,152
117,296
Taken
110,915
106,318
Mitigated
91,482
26,831
Healing
45,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
20,452
1,129
5,150
9,786
21,210
10,670
1,290
5,319
15,810
117,897
0
W
King Arthur
Bilmuri
King Arthur
11,232
701
1
3,972
25,861
30,431
158
4,287
20,941
0
84,477
L
Artemis
ChineseBTR
Artemis
14,598
6,387
0
7,809
21,983
11,633
0
1,941
20,002
0
131,422
L
Scylla
CompaFlame
Scylla
7,524
469
0
772
17,901
6,841
462
4,840
12,771
52,108
0
W
Erlang Shen
HandsomeNaj
Erlang Shen
32,745
18,259
0
13,492
37,295
27,627
2,735
7,671
29,271
0
220,135
W
17,410
6,454
0
533
15,907
9,873
2,656
2,400
13,468
0
134,190
L
Gilgamesh
McSadBoii
Gilgamesh
10,913
3,388
0
1,752
25,730
14,654
0
5,656
19,512
0
162,014
W
Yemoja
OctoberM
Yemoja
2,313
658
9,308
3,268
10,642
12,881
836
2,974
7,622
23,562
0
L
Jormungandr
Shinmon_Benimaru
Jormungandr
10,961
2,688
3,629
2,406
20,761
29,249
379
5,555
14,859
64,331
0
L
Hercules
YourGirlsPlug
Hercules
16,688
5,862
476
9,987
30,921
43,941
151
3,659
27,073
1,838
93,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,887
Gold Earned
75,382
727
Minions Killed
722
0
Camps Cleared
0
2,502,882
Distance Traveled
2,678,056
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,541
555
170
6
0
518,382
2
W
King Arthur
14,380
514
139
5
0
584,936
9
L
Artemis
13,415
479
208
7
0
408,505
0
L
Scylla
10,221
365
71
3
0
447,336
0
W
Erlang Shen
16,314
583
174
6
0
570,390
3
W
Skadi
15,460
552
200
7
0
496,176
5
L
Gilgamesh
12,871
460
191
7
0
580,053
2
W
Yemoja
13,687
489
39
1
0
508,172
4
L
Jormungandr
12,600
450
105
4
0
554,894
5
L
Hercules
12,780
456
152
5
0
512,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role