Player Matchup

Cernunnos
Cernunnos
CrocHunter
Cernunnos
Level 60
God Stats
1W - 2L
1,266 SR
Queue Stats
24W - 30L
1,442 Elo+
Party 1
Janus
Janus
MaChaosSnackBar
Janus
Level 116
God Stats
4W - 1L
1,644 SR
Queue Stats
77W - 67L
1,507 Elo+
Party 1
Horus
Horus
zobme
Horus
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
178W - 143L
1,498 Elo+
Party 1
Team Averages
Level 101
1,470 SR
1,483 Elo+

VS

Team Averages
Level 103
1,464 SR
1,377 Elo+
Sylvanus
Sylvanus
SorcererGrimm
Sylvanus
Level 118
God Stats
5W - 4L
1,245 SR
Queue Stats
92W - 128L
1,393 Elo+
Party 2
Gilgamesh
Gilgamesh
StoloTJ
Gilgamesh
Level 110
God Stats
7W - 10L
1,480 SR
Queue Stats
122W - 155L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
ozawaki
Baron Samedi
Level 82
God Stats
0W - 2L
1,668 SR
Queue Stats
60W - 73L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrocHunter
Cernunnos
17
2 / 4 / 5
12,892
614
20,158
14,726
8,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
2 / 0 / 5
13,816
658
30,598
10,251
5,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
zobme
Horus
18
4 / 2 / 4
13,128
625
20,989
26,182
17,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SorcererGrimm
Sylvanus
15
0 / 4 / 3
11,717
558
11,886
28,819
48,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
StoloTJ
Gilgamesh
17
4 / 1 / 0
12,425
592
16,596
34,418
42,736
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
ozawaki
Baron Samedi
16
2 / 3 / 3
11,922
568
10,830
19,290
13,093
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
8
Kills
6
6
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CrocHunter
Cernunnos
2
4
5
1.13
W
2
0
5
4.5
L
Sylvanus
SorcererGrimm
Sylvanus
0
4
3
0.38
L
Gilgamesh
StoloTJ
Gilgamesh
4
1
0
4
L
Baron Samedi
ozawaki
Baron Samedi
2
3
3
1.17
W
Horus
zobme
Horus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,745
Damage
39,312
51,159
Taken
82,527
31,940
Mitigated
104,015
21,171
Healing
25,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CrocHunter
Cernunnos
20,158
7,948
0
1,954
14,726
8,867
1,840
5,721
9,005
0
61,595
W
30,598
2,468
0
1,663
10,251
5,296
99
5,216
5,035
103,798
0
L
Sylvanus
SorcererGrimm
Sylvanus
11,886
3,042
7,640
8,663
28,819
48,186
0
12,401
15,833
29,227
0
L
Gilgamesh
StoloTJ
Gilgamesh
16,596
4,321
220
4,123
34,418
42,736
0
9,222
24,667
0
38,727
L
Baron Samedi
ozawaki
Baron Samedi
10,830
1,250
2,566
2,002
19,290
13,093
0
7,772
11,210
55,729
0
W
Horus
zobme
Horus
20,989
9,271
5,497
12,057
26,182
17,777
0
12,210
13,972
0
30,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,836
Gold Earned
36,064
280
Minions Killed
163
17
Camps Cleared
2
1,118,245
Distance Traveled
957,249
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,892
614
71
3
8
321,605
2
W
Janus
13,816
658
177
8
8
396,583
2
L
Sylvanus
11,717
558
37
2
0
295,735
1
L
Gilgamesh
12,425
592
48
2
2
352,632
1
L
Baron Samedi
11,922
568
78
4
0
308,882
2
W
Horus
13,128
625
32
2
1
400,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role