Player Matchup

Artio
Artio
Arctic JestR
Artio
Level 6
God Stats
3W - 4L
1,463 SR
Queue Stats
3W - 4L
1,383 Elo+
Party 2
Olorun
Olorun
Arctic Jordlord
Olorun
Level 27
God Stats
1W - 3L
1,210 SR
Queue Stats
19W - 25L
1,348 Elo+
Party 2
Lancelot
Lancelot
Arctic Klaw2
Lancelot
Level 87
God Stats
1W - 1L
1,808 SR
Queue Stats
71W - 75L
1,454 Elo+
Party 2
Anhur
Anhur
Arctic Moon4
Anhur
Level 25
God Stats
12W - 18L
1,445 SR
Queue Stats
20W - 28L
1,296 Elo+
Party 2
Hercules
Hercules
Arctic Turtle1
Hercules
Level 105
God Stats
3W - 8L
1,403 SR
Queue Stats
101W - 107L
1,420 Elo+
Party 2
Team Averages
Level 50
1,466 SR
1,380 Elo+

VS

Team Averages
Level 69
1,580 SR
1,430 Elo+
Chiron
Chiron
Cloudz_200IQ
Chiron
Level 48
God Stats
2W - 1L
1,782 SR
Queue Stats
35W - 52L
1,300 Elo+
Solo
Ymir
Ymir
astuto_zero
Ymir
Level 34
God Stats
44W - 34L
1,583 SR
Queue Stats
57W - 54L
1,478 Elo+
Solo
Ravana
Ravana
num1knucklehead
Ravana
Level 48
God Stats
16W - 19L
1,431 SR
Queue Stats
62W - 78L
1,378 Elo+
Party 1
Amaterasu
Amaterasu
pooperman123280
Amaterasu
Level 102
God Stats
13W - 10L
1,543 SR
Queue Stats
214W - 210L
1,522 Elo+
Party 1
Hera
Hera
rangers_UR_DaD
Hera
Level 115
God Stats
5W - 6L
1,563 SR
Queue Stats
332W - 327L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,274
392
2,412
14,071
10,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 0
7,376
461
2,827
13,217
5,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Arctic Klaw2
Lancelot
12
2 / 5 / 0
7,543
471
7,778
16,033
6,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 1
6,033
377
5,136
9,521
2,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
14
1 / 1 / 0
8,096
506
4,227
13,962
9,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
7 / 1 / 3
8,706
544
11,998
10,543
4,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 0 / 8
8,617
539
6,131
8,625
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 2
9,221
576
10,755
8,378
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
pooperman123280
Amaterasu
16
1 / 1 / 1
10,063
629
9,213
11,450
7,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 0 / 4
9,886
618
8,998
6,096
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
17
17
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
0
0
L
Lancelot
Arctic Klaw2
Lancelot
2
5
0
0.4
L
0
3
1
0.17
L
Hercules
1
1
0
1
W
Chiron
7
1
3
8.5
W
2
0
8
6
W
5
1
2
6
W
Amaterasu
pooperman123280
Amaterasu
1
1
1
1.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,380
Damage
47,095
66,804
Taken
45,092
35,079
Mitigated
27,207
19,663
Healing
19,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,412
427
891
2,914
14,071
10,301
0
3,996
10,075
11,798
0
L
2,827
1,205
0
5,541
13,217
5,778
0
3,784
9,433
61,106
0
L
Lancelot
Arctic Klaw2
Lancelot
7,778
1,689
0
4,820
16,033
6,613
0
5,737
10,296
0
52,079
L
5,136
3,543
0
2,389
9,521
2,697
0
1,612
7,909
0
32,703
L
Hercules
4,227
1,414
0
3,108
13,962
9,690
0
0
13,962
0
62,033
W
Chiron
11,998
6,586
757
3,534
10,543
4,751
1,972
509
10,034
0
74,588
W
6,131
1,848
441
1,741
8,625
8,752
698
1,708
6,917
25,207
0
W
10,755
4,047
0
4,675
8,378
3,790
0
847
7,531
0
64,848
W
Amaterasu
pooperman123280
Amaterasu
9,213
3,791
0
6,272
11,450
7,548
1,206
1,047
10,403
0
84,007
W
8,998
992
88
2,289
6,096
2,366
774
1,128
4,968
90,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,322
Gold Earned
46,493
371
Minions Killed
557
0
Camps Cleared
0
1,511,954
Distance Traveled
1,534,225
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,274
392
20
1
0
304,435
0
L
Olorun
7,376
461
102
6
0
268,395
4
L
Lancelot
7,543
471
88
6
0
358,913
1
L
Anhur
6,033
377
41
3
0
290,230
2
L
Hercules
8,096
506
120
8
0
289,981
6
W
Chiron
8,706
544
109
7
0
297,987
1
W
Ymir
8,617
539
28
2
0
288,951
0
W
Ravana
9,221
576
106
7
0
328,516
0
W
Amaterasu
10,063
629
169
11
0
309,750
3
W
Hera
9,886
618
145
9
0
309,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role