Player Matchup

Pele
Pele
Baijuu
Pele
Level 160
God Stats
1W - 0L
1,832 SR
Queue Stats
24W - 18L
1,570 Elo+
Party 1
Ra
Ra
LadyYab
Ra
Level 123
God Stats
3W - 0L
1,662 SR
Queue Stats
78W - 61L
1,555 Elo+
Party 1
Bacchus
Bacchus
MistahNastee
Bacchus
Level 160
God Stats
1W - 0L
1,566 SR
Queue Stats
86W - 80L
1,545 Elo+
Party 1
Eset
Eset
Skoomaholic
Eset
Level 142
God Stats
2W - 0L
1,597 SR
Queue Stats
99W - 74L
1,624 Elo+
Party 1
Ullr
Ullr
TheHeavenlyGod
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,358 Elo+
Party 1
Team Averages
Level 123
1,631 SR
1,530 Elo+

VS

Team Averages
Level 100
1,565 SR
1,573 Elo+
Ullr
Ullr
CrimsonBlaze894
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 196L
1,632 Elo+
Party 2
Chronos
Chronos
InsanePanda71
Chronos
Level 154
God Stats
1W - 3L
1,434 SR
Queue Stats
439W - 346L
1,602 Elo+
Party 2
Chang'e
Chang'e
JoshIsCursed
Chang'e
Level 129
God Stats
4W - 1L
1,782 SR
Queue Stats
173W - 116L
1,633 Elo+
Party 2
Bastet
Bastet
RMRxLibraKnight
Bastet
Level 158
God Stats
3W - 2L
1,609 SR
Queue Stats
391W - 301L
1,600 Elo+
Party 2
Merlin
Merlin
Valinthos
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Baijuu
Pele
20
20 / 3 / 17
13,640
909
33,847
25,406
13,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 5 / 23
10,884
726
12,771
14,943
7,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MistahNastee
Bacchus
18
4 / 2 / 26
12,365
824
15,307
24,722
35,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
9 / 5 / 14
11,716
781
19,047
18,896
10,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 1 / 17
10,704
714
9,665
11,842
6,965
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 7
8,737
582
8,863
18,501
7,883
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
15
4 / 10 / 5
9,897
660
13,402
22,858
9,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
JoshIsCursed
Chang'e
19
3 / 5 / 6
10,958
731
11,921
18,856
9,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 7 / 8
11,560
771
23,011
24,467
16,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
Valinthos
Merlin
16
2 / 8 / 8
9,201
613
13,162
14,330
6,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
50
38
Kills
16
16
Deaths
38
97
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Pele
Baijuu
Pele
20
3
17
9.5
L
1
8
7
0.56
L
Chronos
4
10
5
0.65
L
Chang'e
JoshIsCursed
Chang'e
3
5
6
1.2
W
2
5
23
2.7
W
Bacchus
MistahNastee
Bacchus
4
2
26
8.5
L
6
7
8
1.43
W
9
5
14
3.2
W
3
1
17
11.5
L
Merlin
Valinthos
Merlin
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,637
Damage
70,359
95,809
Taken
99,012
75,137
Mitigated
49,152
40,415
Healing
27,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Baijuu
Pele
33,847
7,149
803
7,996
25,406
13,978
2,112
9,480
13,518
0
56,487
L
8,863
5,902
1,341
1,879
18,501
7,883
0
9,297
9,204
0
14,832
L
Chronos
13,402
6,173
108
1,554
22,858
9,538
0
12,535
10,323
25,374
0
L
Chang'e
JoshIsCursed
Chang'e
11,921
267
5,786
7,081
18,856
9,365
49
8,164
10,692
27,805
0
W
12,771
1,217
7,897
2,808
14,943
7,999
1,442
7,633
7,310
28,293
0
W
Bacchus
MistahNastee
Bacchus
15,307
406
5,371
5,607
24,722
35,655
203
10,912
13,810
23,346
0
L
23,011
5,039
416
7,524
24,467
16,224
0
8,944
15,523
0
34,029
W
19,047
803
3,359
4,185
18,896
10,540
715
7,362
11,534
36,757
0
W
9,665
3,046
660
1,729
11,842
6,965
2,484
3,098
8,744
0
23,840
L
Merlin
Valinthos
Merlin
13,162
815
949
1,197
14,330
6,142
0
8,185
6,145
27,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,309
Gold Earned
50,353
179
Minions Killed
119
0
Camps Cleared
0
1,378,633
Distance Traveled
1,132,940
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,640
909
49
3
0
296,620
1
L
Ullr
8,737
582
9
1
0
215,986
0
L
Chronos
9,897
660
27
2
0
197,273
0
L
Chang'e
10,958
731
36
2
0
247,570
0
W
Ra
10,884
726
61
4
0
264,397
0
W
Bacchus
12,365
824
12
1
0
291,538
0
L
Bastet
11,560
771
17
1
0
242,376
0
W
Eset
11,716
781
34
2
0
262,051
1
W
Ullr
10,704
714
23
2
0
264,027
3
L
Merlin
9,201
613
30
2
0
229,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role