Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FuFu the Ferret
Serqet
Level 124
God Stats
1W - 2L
1,263 SR
Queue Stats
286W - 219L
1,549 Elo+
Solo
Sobek
Sobek
Jaccballa
Sobek
Level 157
God Stats
3W - 2L
1,189 SR
Queue Stats
197W - 197L
1,438 Elo+
Party 2
Ymir
Ymir
WOLFEHALEY970
Ymir
Level 142
God Stats
2W - 1L
1,453 SR
Queue Stats
56W - 72L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
fli8htskool31
Kuzenbo
Level 136
God Stats
2W - 2L
1,449 SR
Queue Stats
174W - 170L
1,488 Elo+
Party 2
Team Averages
Level 119
1,371 SR
1,489 Elo+

VS

Team Averages
Level 33
1,529 SR
1,483 Elo+
Atlas
Atlas
CanYouPlsFkinNot
Atlas
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,430 Elo+
Party 1
Chiron
Chiron
Dastariol
Chiron
Level 27
God Stats
1W - 3L
1,579 SR
Queue Stats
103W - 108L
1,471 Elo+
Solo
Nu Wa
Nu Wa
GeneralRhinoCC
Nu Wa
Level 44
God Stats
0W - 2L
1,565 SR
Queue Stats
5W - 6L
1,465 Elo+
Party 1
Yu Huang
Yu Huang
JimothyWatkins
Yu Huang
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,547 Elo+
Solo
Ymir
Ymir
MaEseChiP
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 2 / 7
7,672
767
13,930
6,076
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 2 / 3
7,825
783
4,727
9,945
11,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
Jaccballa
Sobek
14
1 / 0 / 6
7,149
715
4,015
15,266
9,370
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

13
0 / 1 / 7
7,589
759
3,045
11,743
9,508
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
14
2 / 1 / 6
8,352
835
6,467
19,631
19,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
7,300
730
10,561
9,788
9,051
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Dastariol
Chiron
13
1 / 2 / 4
7,424
742
12,844
6,315
2,934
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
1 / 0 / 4
7,675
768
11,504
3,844
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
14
2 / 1 / 3
7,391
739
9,403
5,481
2,777
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
12
1 / 4 / 2
7,246
725
5,453
11,908
14,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
9
Kills
6
6
Deaths
9
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
2
7
2.75
L
1
2
4
1.5
L
Chiron
Dastariol
Chiron
1
2
4
1.5
W
4
2
3
2.75
L
1
0
4
3
W
Sobek
Jaccballa
Sobek
1
0
6
4
L
Yu Huang
2
1
3
3.5
L
Ymir
1
4
2
0.5
W
0
1
7
3.5
W
Kuzenbo
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,184
Damage
49,765
62,661
Taken
37,336
53,082
Mitigated
30,995
38,278
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
13,930
1,107
2,039
1,230
6,076
3,303
46
4,727
1,349
37,939
0
L
10,561
2,810
67
2,135
9,788
9,051
0
7,020
2,458
18,043
0
L
Chiron
Dastariol
Chiron
12,844
3,344
1,355
2,582
6,315
2,934
96
5,163
966
0
18,096
W
4,727
954
2,348
2,813
9,945
11,496
0
5,537
4,408
0
9,581
L
11,504
1,920
191
1,054
3,844
1,913
0
3,187
617
26,698
0
W
Sobek
Jaccballa
Sobek
4,015
106
1,302
7,730
15,266
9,370
30
7,850
7,416
8,269
0
L
Yu Huang
9,403
1,574
1,555
2,379
5,481
2,777
0
4,764
691
24,923
0
L
Ymir
5,453
254
320
2,680
11,908
14,320
0
6,625
4,626
8,663
0
W
3,045
157
3,319
4,381
11,743
9,508
50
9,098
2,645
18,518
0
W
Kuzenbo
6,467
2,925
2,157
10,959
19,631
19,405
174
9,709
9,922
10,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,587
Gold Earned
37,036
113
Minions Killed
116
0
Camps Cleared
0
998,222
Distance Traveled
896,546
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,672
767
52
5
0
201,104
1
L
Atlas
7,300
730
11
1
0
196,094
3
L
Chiron
7,424
742
18
2
0
163,414
0
W
Serqet
7,825
783
14
1
0
193,738
2
L
Nu Wa
7,675
768
45
5
0
208,325
0
W
Sobek
7,149
715
15
2
0
185,064
0
L
Yu Huang
7,391
739
40
4
0
164,713
1
L
Ymir
7,246
725
2
0
0
164,000
0
W
Ymir
7,589
759
29
3
0
197,126
0
W
Kuzenbo
8,352
835
3
0
0
221,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role