Player Matchup

Chaac
Chaac
Chaotic101
Chaac
Level 47
God Stats
3W - 5L
1,364 SR
Queue Stats
8W - 12L
1,315 Elo+
Party 2
Lancelot
Lancelot
Chaotic111
Lancelot
Level 135
God Stats
5W - 2L
1,500 SR
Queue Stats
45W - 46L
1,368 Elo+
Party 2
Medusa
Medusa
FamedNosh
Medusa
Level 9
God Stats
7W - 20L
1,358 SR
Queue Stats
11W - 31L
1,309 Elo+
Party 1
Janus
Janus
callmezeke123
Janus
Level 5
God Stats
0W - 3L
1,128 SR
Queue Stats
6W - 26L
1,177 Elo+
Party 1
Gilgamesh
Gilgamesh
nebel512
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 30L
1,177 Elo+
Party 1
Team Averages
Level 51
1,370 SR
1,269 Elo+

VS

Team Averages
Level 74
1,460 SR
1,383 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DarkSideoftheMoo
Mulan
Level 64
God Stats
23W - 16L
1,531 SR
Queue Stats
120W - 145L
1,307 Elo+
Party 3
Sun Wukong
Sun Wukong
Hulk04
Sun Wukong
Level 125
God Stats
26W - 27L
1,463 SR
Queue Stats
164W - 167L
1,328 Elo+
Solo
Mercury
Mercury
Vekke0202
Mercury
Level 29
God Stats
1W - 1L
1,335 SR
Queue Stats
73W - 88L
1,368 Elo+
Party 3
Yemoja
Yemoja
gabbylikessleep
Yemoja
Level 103
God Stats
19W - 23L
1,469 SR
Queue Stats
320W - 321L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 2 / 2
5,800
387
5,219
11,289
9,756
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lancelot
Chaotic111
Lancelot
11
0 / 1 / 3
6,685
446
5,664
9,672
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
FamedNosh
Medusa
10
1 / 5 / 1
6,575
438
6,539
10,582
3,974
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 1
6,642
443
4,359
8,607
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
nebel512
Gilgamesh
10
1 / 2 / 1
5,630
375
3,783
10,173
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 0 / 2
8,452
563
8,897
7,418
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 5
6,861
457
8,758
8,344
5,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Hulk04
Sun Wukong
13
3 / 0 / 5
8,045
536
6,615
7,989
4,944
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
Vekke0202
Mercury
11
3 / 3 / 4
6,892
459
3,781
11,219
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 5
7,333
489
3,241
8,370
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
15
15
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
2
6
L
Chaac
0
2
2
0.5
L
Lancelot
Chaotic111
Lancelot
0
1
3
1.5
W
3
0
5
5.5
L
Medusa
FamedNosh
Medusa
1
5
1
0.3
W
Sun Wukong
Hulk04
Sun Wukong
3
0
5
5.5
W
Mercury
Vekke0202
Mercury
3
3
4
1.67
L
2
5
1
0.5
W
1
1
5
3.5
L
Gilgamesh
nebel512
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
31,292
50,323
Taken
43,340
27,163
Mitigated
23,896
8,174
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,897
494
666
4,602
7,418
3,470
504
1,726
5,465
67,018
0
L
Chaac
5,219
851
0
3,872
11,289
9,756
0
2,086
8,989
0
26,912
L
Lancelot
Chaotic111
Lancelot
5,664
967
0
674
9,672
3,930
0
2,592
7,052
0
50,709
W
8,758
956
131
3,490
8,344
5,014
0
284
7,882
0
27,544
L
Medusa
FamedNosh
Medusa
6,539
3,502
0
1,511
10,582
3,974
1,200
964
9,335
0
41,566
W
Sun Wukong
Hulk04
Sun Wukong
6,615
1,318
0
4,354
7,989
4,944
1,497
165
7,795
314
49,206
W
Mercury
Vekke0202
Mercury
3,781
1,738
0
1,575
11,219
3,686
0
1,541
9,503
0
38,139
L
4,359
350
0
200
8,607
3,275
0
4,644
3,963
35,261
0
W
3,241
304
1,405
2,390
8,370
6,782
468
725
7,344
26,447
0
L
Gilgamesh
nebel512
Gilgamesh
3,783
1,491
0
1,917
10,173
6,228
0
2,304
7,805
0
15,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
37,583
295
Minions Killed
324
0
Camps Cleared
0
1,405,742
Distance Traveled
1,438,103
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,452
563
96
6
0
267,478
0
L
Chaac
5,800
387
38
3
0
280,384
2
L
Lancelot
6,685
446
86
6
0
321,463
1
W
Mulan
6,861
457
32
2
0
288,327
1
L
Medusa
6,575
438
67
4
0
228,062
1
W
Sun Wukong
8,045
536
94
6
0
290,428
0
W
Mercury
6,892
459
56
4
0
327,880
3
L
Janus
6,642
443
80
5
0
296,560
0
W
Yemoja
7,333
489
46
3
0
263,990
4
L
Gilgamesh
5,630
375
24
2
0
279,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role