Player Matchup

King Arthur
King Arthur
Kerbii
King Arthur
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 77L
1,413 Elo+
Solo
Merlin
Merlin
Mornomart
Merlin
Level 69
God Stats
2W - 3L
1,612 SR
Queue Stats
195W - 231L
1,447 Elo+
Solo
Chiron
Chiron
pDtkiss
Chiron
Level 58
God Stats
0W - 3L
1,228 SR
Queue Stats
18W - 17L
1,474 Elo+
Solo
Team Averages
Level 58
1,447 SR
1,445 Elo+

VS

Team Averages
Level 32
1,507 SR
1,361 Elo+
Vulcan
Vulcan
EzShOoTx14
Vulcan
Level 31
God Stats
4W - 7L
1,500 SR
Queue Stats
27W - 74L
1,118 Elo+
Solo
Nike
Nike
SkeletonMilk_
Nike
Level 39
God Stats
26W - 23L
1,521 SR
Queue Stats
128W - 131L
1,475 Elo+
Party 1
Set
Set
VeryOwnSimp
Set
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kerbii
King Arthur
10
0 / 5 / 1
6,291
572
5,906
14,512
9,732
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Mornomart
Merlin
11
0 / 5 / 1
6,690
608
6,453
9,944
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
pDtkiss
Chiron
11
1 / 3 / 0
7,368
670
6,478
8,847
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
EzShOoTx14
Vulcan
13
4 / 0 / 7
8,435
767
11,431
2,809
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 8
8,229
748
8,487
11,019
10,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 1 / 7
8,665
788
11,770
11,179
9,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vulcan
EzShOoTx14
Vulcan
4
0
7
7.5
L
King Arthur
Kerbii
King Arthur
0
5
1
0.1
L
Merlin
Mornomart
Merlin
0
5
1
0.1
W
3
0
8
7
W
6
1
7
9.5
L
Chiron
pDtkiss
Chiron
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,837
Damage
31,688
33,303
Taken
25,007
17,350
Mitigated
20,380
5,072
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
EzShOoTx14
Vulcan
11,431
3,653
474
985
2,809
1,122
333
1,742
1,067
32,021
0
L
King Arthur
Kerbii
King Arthur
5,906
1,109
0
2,256
14,512
9,732
0
6,330
8,182
0
10,189
L
Merlin
Mornomart
Merlin
6,453
732
0
498
9,944
3,778
0
3,227
6,717
29,592
0
W
8,487
193
366
2,788
11,019
10,143
542
2,672
8,347
0
19,885
W
11,770
5,745
0
4,825
11,179
9,115
597
2,512
8,667
0
41,417
L
Chiron
pDtkiss
Chiron
6,478
2,625
732
1,586
8,847
3,840
0
2,188
6,659
0
24,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,349
Gold Earned
25,329
121
Minions Killed
139
2
Camps Cleared
8
569,129
Distance Traveled
616,992
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,435
767
61
6
1
192,426
0
L
King Arthur
6,291
572
12
1
0
204,514
2
L
Merlin
6,690
608
52
5
0
181,709
2
W
Nike
8,229
748
32
3
1
219,960
2
W
Set
8,665
788
46
4
6
204,606
4
L
Chiron
7,368
670
57
5
2
182,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role