Player Matchup

Ymir
Ymir
GanksKahn
Ymir
Level 83
God Stats
4W - 3L
1,615 SR
Queue Stats
15W - 17L
1,548 Elo+
Party 1
Sol
Sol
hashtagswag707
Sol
Level 104
God Stats
2W - 0L
1,506 SR
Queue Stats
12W - 7L
1,700 Elo+
Party 1
Sun Wukong
Sun Wukong
slompyyyy
Sun Wukong
Level 48
God Stats
3W - 1L
1,806 SR
Queue Stats
15W - 5L
1,674 Elo+
Solo
Team Averages
Level 78
1,642 SR
1,641 Elo+

VS

Team Averages
Level 107
1,565 SR
1,586 Elo+
Susano
Susano
AnimeBreasts
Susano
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Durlak
Ra
Level 118
God Stats
13W - 16L
1,496 SR
Queue Stats
64W - 56L
1,527 Elo+
Solo
Janus
Janus
Forshire
Janus
Level 148
God Stats
1W - 1L
1,699 SR
Queue Stats
31W - 18L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 2 / 13
9,953
711
7,335
15,658
18,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
8 / 3 / 7
11,550
825
15,594
16,506
7,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
slompyyyy
Sun Wukong
16
8 / 0 / 8
11,262
804
12,763
13,006
13,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
1 / 8 / 2
8,380
599
7,959
15,344
7,362
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
13
2 / 5 / 0
8,698
621
10,605
13,171
7,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Forshire
Janus
13
1 / 5 / 2
9,283
663
15,907
11,608
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
18
Kills
4
5
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Susano
1
8
2
0.25
L
Ra
2
5
0
0.4
L
Janus
Forshire
Janus
1
5
2
0.4
W
Ymir
2
2
13
4.25
W
8
3
7
3.83
W
Sun Wukong
slompyyyy
Sun Wukong
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,692
Damage
34,471
45,170
Taken
40,123
39,436
Mitigated
20,025
9,307
Healing
5,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
7,959
949
0
212
15,344
7,362
0
8,214
7,130
0
18,444
L
Ra
10,605
788
2,002
3,047
13,171
7,492
0
9,089
4,082
40,834
0
L
Janus
Forshire
Janus
15,907
1,016
0
450
11,608
5,171
0
5,978
5,630
39,986
0
W
Ymir
7,335
1,334
25
1,179
15,658
18,822
485
8,180
7,085
23,012
0
W
15,594
7,753
0
5,408
16,506
7,562
1,822
10,772
5,358
51,842
0
W
Sun Wukong
slompyyyy
Sun Wukong
12,763
1,967
423
2,272
13,006
13,052
295
7,553
5,067
0
31,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,765
Gold Earned
26,361
142
Minions Killed
155
7
Camps Cleared
5
799,885
Distance Traveled
771,984
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,380
599
17
1
1
240,317
0
L
Ra
8,698
621
62
4
2
287,553
6
L
Janus
9,283
663
76
5
2
244,114
0
W
Ymir
9,953
711
22
2
2
256,783
0
W
Sol
11,550
825
84
6
2
250,741
4
W
Sun Wukong
11,262
804
36
3
3
292,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role