Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
GJEIULVXZ
Chronos
Level 142
God Stats
24W - 29L
1,479 SR
Queue Stats
294W - 259L
1,559 Elo+
Party 1
Vulcan
Vulcan
TFH Karmic
Vulcan
Level 121
God Stats
2W - 2L
1,448 SR
Queue Stats
303W - 274L
1,478 Elo+
Party 1
Terra
Terra
ZzGustavozZ1869
Terra
Level 129
God Stats
8W - 6L
1,240 SR
Queue Stats
339W - 296L
1,543 Elo+
Party 1
Chaac
Chaac
biju2235
Chaac
Level 101
God Stats
12W - 11L
1,659 SR
Queue Stats
119W - 130L
1,508 Elo+
Solo
Team Averages
Level 123
1,465 SR
1,518 Elo+

VS

Team Averages
Level 91
1,451 SR
1,481 Elo+
Janus
Janus
 
Janus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
NachoTagorda
Mercury
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 111L
1,501 Elo+
Solo
Cupid
Cupid
Xpiria45
Cupid
Level 101
God Stats
1W - 5L
1,395 SR
Queue Stats
94W - 99L
1,460 Elo+
Party 2
Chaac
Chaac
iBelgari
Chaac
Level 64
God Stats
0W - 5L
1,177 SR
Queue Stats
175W - 161L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
torrao negao
Cthulhu
Level 128
God Stats
25W - 25L
1,681 SR
Queue Stats
233W - 243L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 5 / 3
7,648
546
7,215
13,737
5,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
GJEIULVXZ
Chronos
14
5 / 0 / 0
7,812
558
8,117
8,281
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
TFH Karmic
Vulcan
12
0 / 3 / 4
7,200
514
6,548
7,650
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 3
7,159
511
4,217
9,373
6,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
biju2235
Chaac
15
1 / 0 / 2
8,578
613
8,728
11,082
9,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 2 / 2
6,162
440
4,622
5,310
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
NachoTagorda
Mercury
13
5 / 2 / 3
7,820
559
8,365
11,719
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Xpiria45
Cupid
10
0 / 2 / 1
5,951
425
3,178
9,402
2,949
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
iBelgari
Chaac
13
0 / 3 / 1
7,250
518
7,149
14,939
11,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
torrao negao
Cthulhu
9
2 / 2 / 2
6,346
453
7,689
11,309
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
9
9
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
5
3
1.1
L
Janus
 
Janus
2
2
2
1.5
W
Chronos
GJEIULVXZ
Chronos
5
0
0
5
L
Mercury
NachoTagorda
Mercury
5
2
3
3.25
W
Vulcan
TFH Karmic
Vulcan
0
3
4
0.67
L
Cupid
Xpiria45
Cupid
0
2
1
0.25
W
1
1
3
2.5
W
Chaac
biju2235
Chaac
1
0
2
2
L
Chaac
iBelgari
Chaac
0
3
1
0.17
L
Cthulhu
torrao negao
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,825
Damage
31,003
50,123
Taken
52,679
29,639
Mitigated
25,768
18,859
Healing
13,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,215
5,625
0
4,406
13,737
5,856
0
3,115
10,622
0
36,741
L
Janus
 
Janus
4,622
949
0
375
5,310
1,494
0
1,493
3,544
31,352
0
W
Chronos
GJEIULVXZ
Chronos
8,117
3,444
0
2,484
8,281
3,777
3,188
2,307
5,974
49,084
7,339
L
Mercury
NachoTagorda
Mercury
8,365
3,438
0
730
11,719
4,369
0
4,467
7,097
0
64,959
W
Vulcan
TFH Karmic
Vulcan
6,548
1,474
0
1,354
7,650
3,399
0
2,670
4,980
55,751
0
L
Cupid
Xpiria45
Cupid
3,178
1,996
283
1,852
9,402
2,949
0
4,603
4,249
0
36,985
W
4,217
567
958
2,803
9,373
6,658
87
4,219
5,154
20,443
0
W
Chaac
biju2235
Chaac
8,728
3,223
0
6,854
11,082
9,949
0
0
11,082
0
67,909
L
Chaac
iBelgari
Chaac
7,149
2,872
0
6,224
14,939
11,259
0
418
13,667
0
58,612
L
Cthulhu
torrao negao
Cthulhu
7,689
1,330
181
3,953
11,309
5,697
0
7,004
4,046
31,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,397
Gold Earned
33,529
435
Minions Killed
365
0
Camps Cleared
0
1,363,934
Distance Traveled
1,280,823
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,648
546
79
6
0
266,126
5
L
Janus
6,162
440
44
3
0
169,041
3
W
Chronos
7,812
558
86
6
0
278,120
7
L
Mercury
7,820
559
102
7
0
311,798
2
W
Vulcan
7,200
514
110
8
0
274,111
8
L
Cupid
5,951
425
64
5
0
263,571
2
W
Terra
7,159
511
34
2
0
282,611
1
W
Chaac
8,578
613
126
9
0
262,966
1
L
Chaac
7,250
518
117
8
0
267,631
4
L
Cthulhu
6,346
453
38
3
0
268,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role