Player Matchup

King Arthur
King Arthur
BigManBeeBoi
King Arthur
Level 122
God Stats
24W - 21L
1,525 SR
Queue Stats
258W - 222L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
LordDolanVII
Baron Samedi
Level 116
God Stats
7W - 11L
1,510 SR
Queue Stats
468W - 346L
1,534 Elo+
Party 1
Artemis
Artemis
Pundertaker
Artemis
Level 79
God Stats
6W - 4L
1,589 SR
Queue Stats
362W - 235L
1,514 Elo+
Party 1
Team Averages
Level 106
1,541 SR
1,507 Elo+

VS

Team Averages
Level 77
1,434 SR
1,280 Elo+
Neith
Neith
DorsalHoca
Neith
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,280 Elo+
Party 2
Cthulhu
Cthulhu
VeryGood54
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,280 Elo+
Party 2
Zeus
Zeus
Xaryp01
Zeus
Level 85
God Stats
1W - 2L
1,301 SR
Queue Stats
1W - 5L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigManBeeBoi
King Arthur
11
1 / 1 / 5
6,899
690
5,359
9,377
4,507
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
LordDolanVII
Baron Samedi
12
2 / 0 / 6
8,163
816
4,884
6,428
5,855
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
Pundertaker
Artemis
12
6 / 0 / 3
8,256
826
11,117
7,492
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 1 / 0
6,289
629
5,720
4,415
1,711
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
VeryGood54
Cthulhu
9
0 / 4 / 0
6,540
654
4,960
13,366
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
Xaryp01
Zeus
9
0 / 4 / 1
6,112
611
5,254
6,338
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigManBeeBoi
King Arthur
1
1
5
3.5
L
Neith
1
1
0
1
W
Baron Samedi
LordDolanVII
Baron Samedi
2
0
6
5
W
Artemis
Pundertaker
Artemis
6
0
3
7.5
L
Cthulhu
VeryGood54
Cthulhu
0
4
0
0
L
Zeus
Xaryp01
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,360
Damage
15,934
23,297
Taken
24,119
13,712
Mitigated
14,316
10,383
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigManBeeBoi
King Arthur
5,359
1,338
354
1,757
9,377
4,507
14
4,964
4,413
0
23,485
L
Neith
5,720
1,042
0
1,703
4,415
1,711
0
1,322
3,093
0
22,380
W
Baron Samedi
LordDolanVII
Baron Samedi
4,884
635
2,425
3,760
6,428
5,855
222
2,436
3,992
18,885
0
W
Artemis
Pundertaker
Artemis
11,117
5,823
0
2,087
7,492
3,350
1,078
3,648
3,844
0
30,505
L
Cthulhu
VeryGood54
Cthulhu
4,960
225
0
643
13,366
10,544
0
2,924
10,442
10,356
0
L
Zeus
Xaryp01
Zeus
5,254
566
0
0
6,338
2,061
0
969
5,369
16,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
18,941
112
Minions Killed
83
7
Camps Cleared
2
561,808
Distance Traveled
520,944
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,899
690
33
3
3
208,283
3
L
Neith
6,289
629
41
4
1
178,557
3
W
Baron Samedi
8,163
816
28
3
3
171,893
4
W
Artemis
8,256
826
51
5
1
181,632
1
L
Cthulhu
6,540
654
8
1
0
191,012
4
L
Zeus
6,112
611
34
3
1
151,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role