Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Gerulumanchu
Hun Batz
Level 92
God Stats
11W - 5L
1,557 SR
Queue Stats
158W - 159L
1,480 Elo+
Party 1
Mulan
Mulan
Joe_Lee20102
Mulan
Level 160
God Stats
13W - 7L
1,616 SR
Queue Stats
302W - 268L
1,534 Elo+
Party 3
Freya
Freya
X C r a c k a X
Freya
Level 91
God Stats
8W - 9L
1,536 SR
Queue Stats
295W - 289L
1,491 Elo+
Solo
Shiva
Shiva
luisseijo
Shiva
Level 129
God Stats
11W - 9L
1,607 SR
Queue Stats
293W - 272L
1,525 Elo+
Party 1
Team Averages
Level 126
1,563 SR
1,506 Elo+

VS

Team Averages
Level 114
1,418 SR
1,508 Elo+
Janus
Janus
CHAOS_SHADOW47
Janus
Level 128
God Stats
1W - 3L
1,223 SR
Queue Stats
168W - 159L
1,507 Elo+
Party 2
Fenrir
Fenrir
Mi-Lord_Farquaad
Fenrir
Level 109
God Stats
2W - 5L
1,479 SR
Queue Stats
123W - 121L
1,501 Elo+
Party 2
Neith
Neith
PBnJillGaming_
Neith
Level 120
God Stats
0W - 4L
1,192 SR
Queue Stats
175W - 159L
1,508 Elo+
Party 2
Hercules
Hercules
SappyLoveStick
Hercules
Level 98
God Stats
5W - 6L
1,571 SR
Queue Stats
266W - 261L
1,514 Elo+
Solo
Ymir
Ymir
badassshadow
Ymir
Level 117
God Stats
11W - 8L
1,627 SR
Queue Stats
174W - 170L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
2 / 0 / 4
5,699
570
3,508
3,780
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Gerulumanchu
Hun Batz
9
2 / 1 / 2
5,617
562
2,649
6,935
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 1 / 4
4,977
498
6,012
4,624
2,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 1
5,328
533
2,470
5,497
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
luisseijo
Shiva
10
1 / 0 / 0
6,083
608
6,173
5,307
2,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,293
529
4,013
4,307
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 3 / 0
4,127
413
1,438
7,568
2,979
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 0
4,786
479
1,572
5,383
1,516
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
8
2 / 1 / 0
5,165
517
1,092
6,061
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,536
554
2,509
7,936
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
3
3
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
4
4
L
0
1
2
1
W
Hun Batz
Gerulumanchu
Hun Batz
2
1
2
3
W
2
1
4
4
L
0
3
0
0
L
1
2
0
0.5
L
Hercules
2
1
0
2
W
1
1
1
1.5
L
0
1
0
0
W
Shiva
luisseijo
Shiva
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,812
Damage
10,624
26,143
Taken
31,255
10,459
Mitigated
12,976
9,739
Healing
9,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,508
1,034
0
1,731
3,780
1,379
936
0
3,780
35,505
0
L
4,013
339
0
816
4,307
1,477
28
1,566
2,532
39,698
0
W
Hun Batz
Gerulumanchu
Hun Batz
2,649
792
0
3,260
6,935
2,418
0
1,008
5,889
0
29,679
W
6,012
1,380
0
632
4,624
2,483
80
620
4,004
0
19,631
L
1,438
162
127
1,227
7,568
2,979
0
1,096
6,344
0
10,103
L
1,572
374
18
2,694
5,383
1,516
0
2,157
3,078
0
25,315
L
Hercules
1,092
398
0
3,330
6,061
2,565
0
945
5,022
0
23,529
W
2,470
640
0
1,705
5,497
2,045
66
2,847
2,650
28,713
0
L
2,509
820
0
1,750
7,936
4,439
0
0
7,936
34,321
0
W
Shiva
luisseijo
Shiva
6,173
1,870
0
2,411
5,307
2,134
0
1,935
3,298
0
43,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,704
Gold Earned
24,907
304
Minions Killed
270
0
Camps Cleared
0
962,597
Distance Traveled
890,649
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,699
570
56
6
0
175,052
3
L
Janus
5,293
529
62
6
0
162,699
2
W
Hun Batz
5,617
562
76
8
0
210,813
3
W
Mulan
4,977
498
31
3
0
194,678
5
L
Fenrir
4,127
413
20
2
0
191,785
1
L
Neith
4,786
479
38
4
0
171,120
1
L
Hercules
5,165
517
66
7
0
191,196
2
W
Freya
5,328
533
55
6
0
182,058
1
L
Ymir
5,536
554
84
8
0
173,849
2
W
Shiva
6,083
608
86
9
0
199,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role