Player Matchup

Freya
Freya
HabitableOrb11
Freya
Level 27
God Stats
1W - 4L
1,348 SR
Queue Stats
18W - 37L
1,306 Elo+
Party 1
Danzaburou
Danzaburou
Lang_Reb_17
Danzaburou
Level 28
God Stats
0W - 1L
1,327 SR
Queue Stats
4W - 10L
1,338 Elo+
Party 2
Sun Wukong
Sun Wukong
SINK cj2356
Sun Wukong
Level 28
God Stats
0W - 3L
1,227 SR
Queue Stats
6W - 27L
1,084 Elo+
Party 1
Da Ji
Da Ji
darkdestroyer260
Da Ji
Level 136
God Stats
0W - 1L
1,625 SR
Queue Stats
34W - 43L
1,469 Elo+
Party 2
Atlas
Atlas
xXHyPothaRaPorXx
Atlas
Level 147
God Stats
6W - 6L
1,645 SR
Queue Stats
83W - 91L
1,495 Elo+
Party 2
Team Averages
Level 73
1,434 SR
1,338 Elo+

VS

Team Averages
Level 80
1,667 SR
1,611 Elo+
Artio
Artio
 
Artio
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ArthurMalloy
Anubis
Level 146
God Stats
2W - 2L
1,567 SR
Queue Stats
61W - 47L
1,582 Elo+
Party 3
Sol
Sol
McNadaa
Sol
Level 67
God Stats
23W - 23L
1,580 SR
Queue Stats
108W - 108L
1,503 Elo+
Party 3
Lancelot
Lancelot
ThatsTuffz
Lancelot
Level 44
God Stats
2W - 0L
1,885 SR
Queue Stats
101W - 92L
1,574 Elo+
Solo
Neith
Neith
XenoTempest
Neith
Level 119
God Stats
1W - 0L
1,802 SR
Queue Stats
37W - 9L
1,893 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 1
7,652
638
9,474
13,977
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Lang_Reb_17
Danzaburou
15
1 / 7 / 0
8,208
684
9,645
14,609
6,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
SINK cj2356
Sun Wukong
13
0 / 7 / 1
7,599
633
8,967
20,119
11,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 8 / 2
8,655
721
7,260
14,871
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 6 / 2
7,970
664
6,159
21,929
20,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
4 / 1 / 20
10,151
846
5,047
17,057
16,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
18
8 / 0 / 17
10,730
894
13,774
7,590
4,482
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
17
7 / 0 / 10
10,157
846
11,781
7,093
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
ThatsTuffz
Lancelot
18
9 / 0 / 18
10,957
913
20,126
16,068
8,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 3 / 20
10,581
882
23,177
13,307
7,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
120
4
Kills
35
35
Deaths
4
6
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
1
20
14
W
Anubis
8
0
17
16.5
L
0
7
1
0.07
L
Danzaburou
Lang_Reb_17
Danzaburou
1
7
0
0.14
W
Sol
7
0
10
12
L
Sun Wukong
SINK cj2356
Sun Wukong
0
7
1
0.07
W
Lancelot
ThatsTuffz
Lancelot
9
0
18
18
W
7
3
20
5.67
L
2
8
2
0.38
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,505
Damage
73,905
85,505
Taken
61,115
52,047
Mitigated
39,015
7,561
Healing
27,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,047
573
2,486
9,252
17,057
16,015
32
3,007
13,591
8,565
0
W
Anubis
13,774
1,019
0
4,960
7,590
4,482
1,471
1,511
5,865
44,272
0
L
9,474
2,567
0
2,566
13,977
5,475
0
4,760
9,217
16,254
0
L
Danzaburou
Lang_Reb_17
Danzaburou
9,645
2,414
0
899
14,609
6,378
0
6,193
8,416
0
28,833
W
Sol
11,781
5,465
0
2,649
7,093
3,043
4,540
1,129
5,801
33,725
0
L
Sun Wukong
SINK cj2356
Sun Wukong
8,967
2,308
0
2,952
20,119
11,708
0
10,676
9,443
0
18,273
W
Lancelot
ThatsTuffz
Lancelot
20,126
4,609
0
5,136
16,068
8,249
1,685
5,777
9,770
0
47,785
W
23,177
11,048
0
3,428
13,307
7,226
1,604
3,341
9,717
0
46,936
L
7,260
1,400
0
1,144
14,871
7,760
0
3,193
11,678
0
21,951
L
6,159
1,831
0
0
21,929
20,726
0
5,780
16,149
23,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,084
Gold Earned
52,576
138
Minions Killed
244
0
Camps Cleared
0
1,124,659
Distance Traveled
1,334,660
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,151
846
7
1
0
256,215
1
W
Anubis
10,730
894
65
5
0
249,065
2
L
Freya
7,652
638
17
1
0
222,461
0
L
Danzaburou
8,208
684
46
4
0
216,318
0
W
Sol
10,157
846
56
5
0
263,085
1
L
Sun Wukong
7,599
633
21
2
0
244,916
0
W
Lancelot
10,957
913
76
6
0
311,161
2
W
Neith
10,581
882
40
3
0
255,134
4
L
Da Ji
8,655
721
28
2
0
213,898
3
L
Atlas
7,970
664
26
2
0
227,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role