Player Matchup

King Arthur
King Arthur
Demhardo
King Arthur
Level 15
God Stats
9W - 5L
1,567 SR
Queue Stats
9W - 5L
1,519 Elo+
Party 1
Chronos
Chronos
ScyIIaOnlyFans
Chronos
Level 160
God Stats
2W - 2L
1,251 SR
Queue Stats
504W - 248L
1,773 Elo+
Party 1
Ne Zha
Ne Zha
VamanaOnlyFans
Ne Zha
Level 156
God Stats
1W - 1L
1,555 SR
Queue Stats
24W - 24L
1,572 Elo+
Party 1
Team Averages
Level 110
1,457 SR
1,621 Elo+

VS

Team Averages
Level 46
1,334 SR
1,343 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Drago207705
Fenrir
Level 2
God Stats
0W - 2L
1,252 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Anubis
Anubis
PiliPaTe
Anubis
Level 50
God Stats
0W - 2L
1,252 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Demhardo
King Arthur
16
4 / 7 / 13
11,992
799
10,766
15,294
13,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
6 / 6 / 11
12,121
808
16,875
18,279
7,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 4 / 6
12,747
850
17,819
14,855
6,515
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
13 / 5 / 2
12,859
857
19,164
16,223
8,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
3 / 7 / 11
10,288
686
6,712
20,950
22,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
PiliPaTe
Anubis
14
0 / 8 / 16
10,403
694
8,517
14,598
7,586
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
20
Kills
16
17
Deaths
20
30
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
13
5
2
2.8
W
King Arthur
Demhardo
King Arthur
4
7
13
1.5
L
Fenrir
3
7
11
1.21
L
Anubis
PiliPaTe
Anubis
0
8
16
1
W
6
6
11
1.92
W
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,460
Damage
34,393
48,428
Taken
51,771
28,324
Mitigated
37,805
11,489
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
19,164
10,988
0
3,246
16,223
8,123
0
5,258
10,698
0
52,374
W
King Arthur
Demhardo
King Arthur
10,766
515
0
2,644
15,294
13,868
200
4,101
11,193
0
21,316
L
Fenrir
6,712
2,989
0
1,399
20,950
22,096
0
4,389
16,204
0
14,629
L
Anubis
PiliPaTe
Anubis
8,517
719
34
3,166
14,598
7,586
0
5,464
9,110
33,907
0
W
16,875
5,769
0
4,239
18,279
7,941
270
1,823
16,456
35,773
4,023
W
17,819
3,600
0
4,606
14,855
6,515
2,631
3,472
11,383
0
64,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,860
Gold Earned
33,550
147
Minions Killed
151
8
Camps Cleared
4
777,915
Distance Traveled
695,453
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,859
857
81
5
2
237,687
1
W
King Arthur
11,992
799
29
2
0
270,043
0
L
Fenrir
10,288
686
13
1
0
245,605
3
L
Anubis
10,403
694
57
4
2
212,161
0
W
Chronos
12,121
808
54
4
3
237,830
3
W
Ne Zha
12,747
850
64
4
5
270,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role